Overview
workbench_dz.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
648
Faces
236
Textures
1
Materials
4
Size (X × Y × Z)
2.500 × 0.950 × 1.000 m

ODOL v54 · 16,916 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
2.500 m
size_y
0.950 m
size_z
1.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.424224138
geometrysphere
1.418218493
sbsource
ShadowVolume
shadowoffset
minshadow
5

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.25, -0.475011647, -0.5
bboxmaxposition
1.25, 0.475011647, 0.5
bboxminvisual
-1.25, -0.475011647, -0.5
bboxmaxvisual
1.25, 0.475011647, 0.5

Centers

boundingcenter
0, 0.475011647, 0
geometrycenter
0, 0.003247082, 0
centerofmass
0, 0.003247089, 0
aimingcenter
0, 0.003247082, 0

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 312 verts 84 faces 1 tex
Resolution
1
Vertices
312
Faces
84
Height
0.9500

Textures

  • dz\structures\furniture\various\data\workbanch_co.paa

Materials

  • dz\structures\furniture\various\data\workbanch_metal.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 200 verts 50 faces 1 tex
Resolution
2
Vertices
200
Faces
50
Height
0.9433

Textures

  • dz\structures\furniture\various\data\workbanch_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.9301

Named selections (1)

  • component01

Named properties (3)

Name Value
sbsource shadowvolume
prefershadowvolume 0
drawimportance 0.05
View Geometry 64 verts 48 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
64
Faces
48
Height
0.9400

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
Fire Geometry 64 verts 48 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
64
Faces
48
Height
0.9500

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class workbench_DZ: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · workbench_DZ 0

No Sections in model.cfg.

Textures 1
  • dz\structures\furniture\various\data\workbanch_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\furniture\various\data\workbanch_metal.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\furniture\various\workbench_dz.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\furniture\Various\workbench_DZ.p3d — use the copy button in the page header to paste it elsewhere.