Overview
misc_pipes
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
2,118
Faces
2,181
Textures
2
Materials
2
Size (X × Y × Z)
6.269 × 1.405 × 2.245 m

ODOL v54 · 67,131 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
6.269 m
size_y
1.405 m
size_z
2.245 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.267393589
geometrysphere
3.066455364
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
900
massreciprocal
0.001111111
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-3.134410143, -0.702611923, -1.122571111
bboxmaxposition
3.134410143, 0.702611923, 1.122571111
bboxminvisual
-3.134410143, -0.702611923, -1.122571111
bboxmaxvisual
3.134410143, 0.702611923, 1.122571111

Centers

boundingcenter
-0.081549883, 0.69552815, 0.295339018
geometrycenter
-0.232321262, -0.012645155, 0.066415131
centerofmass
-0.147949293, -0.115382992, -0.120370306
aimingcenter
-0.232321262, -0.012645155, 0.066415131

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 880 verts 784 faces 2 tex
Resolution
1
Vertices
880
Faces
784
Height
1.3477

Textures

  • dz\structures\data\metal\metalclean1_co.paa
  • dz\structures\industrial\misc\data\housev_2l_alpha_faces_ca.paa

Materials

  • dz\data\data\default.rvmat
2.000 438 verts 320 faces 1 tex
Resolution
2
Vertices
438
Faces
320
Height
1.3928

Textures

  • dz\structures\data\metal\metalclean1_co.paa

Materials

  • dz\data\data\default.rvmat
3.000 144 verts 96 faces 1 tex
Resolution
3
Vertices
144
Faces
96
Height
1.4052

Textures

  • dz\structures\data\metal\metalclean1_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
1.3236

Named selections (1)

  • component01
View Geometry 8 verts 9 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
9
Height
1.3236

Named selections (1)

  • component01

Named properties (4)

Name Value
map house
prefershadowvolume 0
sbsource shadowvolume
damage tent
Fire Geometry 640 verts 960 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
640
Faces
960
Height
1.3477

Named selections (80)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Pipes: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Pipes 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\metal\metalclean1_co.paa
  • dz\structures\industrial\misc\data\housev_2l_alpha_faces_ca.paa
Materials 2
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\cementworks\proxy\misc_pipes.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\cementworks\Proxy\Misc_Pipes.p3d — use the copy button in the page header to paste it elsewhere.