Overview
container_1a
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
9,796
Faces
6,725
Textures
3
Materials
6
Size (X × Y × Z)
2.661 × 2.705 × 6.572 m

ODOL v54 · 261,687 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.661 m
size_y
2.705 m
size_z
6.572 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.781466484
geometrysphere
3.656110048
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
2500
massreciprocal
0.0004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.33046186, -1.352380872, -3.28623867
bboxmaxposition
1.33046186, 1.352380991, 3.28623867
bboxminvisual
-1.33046186, -1.352380872, -3.28623867
bboxmaxvisual
1.33046186, 1.352380991, 3.28623867

Centers

boundingcenter
0.001248598, 1.286427736, -0.09839046
geometrycenter
0.011305213, -0.02045399, 0.006273508
centerofmass
0.011305224, -0.020454003, 0.00627334
aimingcenter
0.011305213, -0.02045399, 0.006273508

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 6,996 verts 5,068 faces 2 tex
Resolution
1
Vertices
6,996
Faces
5,068
Height
2.6725

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
2.000 2,178 verts 1,325 faces 2 tex
Resolution
2
Vertices
2,178
Faces
1,325
Height
2.6127

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
3.000 560 verts 288 faces 2 tex
Resolution
3
Vertices
560
Faces
288
Height
2.5654

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
4.000 24 verts 12 faces 1 tex
Resolution
4
Vertices
24
Faces
12
Height
2.5735

Textures

  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
2.6639

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
2.5290

Named selections (2)

  • component01
  • occluder_01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
2.5290

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Container_1A: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Container_1A 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 6
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\containers\container_1a.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Containers\Container_1A.p3d — use the copy button in the page header to paste it elsewhere.