Overview
container_1n.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
10,623
Faces
6,932
Textures
3
Materials
6
Size (X × Y × Z)
2.661 × 2.668 × 6.572 m

ODOL v54 · 262,584 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.661 m
size_y
2.668 m
size_z
6.572 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.787956476
geometrysphere
3.600334883
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
2500
massreciprocal
0.0004
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.33046186, -1.333836675, -3.28623867
bboxmaxposition
1.33046186, 1.333836555, 3.28623867
bboxminvisual
-1.33046186, -1.333836675, -3.28623867
bboxmaxvisual
1.33046186, 1.333836555, 3.28623867

Centers

boundingcenter
0.001248598, 1.267883539, -0.09839046
geometrycenter
0.007460654, -0.001909792, -0.018060923
centerofmass
0.007460644, -0.001909814, -0.018061083
aimingcenter
0.007460654, -0.001909792, -0.018060923

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 7,816 verts 5,287 faces 2 tex
Resolution
1
Vertices
7,816
Faces
5,287
Height
2.6202

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
2.000 2,183 verts 1,315 faces 2 tex
Resolution
2
Vertices
2,183
Faces
1,315
Height
2.6127

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
3.000 562 verts 286 faces 2 tex
Resolution
3
Vertices
562
Faces
286
Height
2.5654

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
4.000 24 verts 12 faces 1 tex
Resolution
4
Vertices
24
Faces
12
Height
2.5756

Textures

  • dz\structures\industrial\containers\data\containers_colors_04_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
2.6639

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
2.5290

Named selections (2)

  • component01
  • occluder_01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
2.5290

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Container_1N: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Container_1N 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_04_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 6
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\containers\container_1n.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Containers\Container_1N.p3d — use the copy button in the page header to paste it elsewhere.