Overview
container_2e.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
21,293
Faces
14,036
Textures
3
Materials
6
Size (X × Y × Z)
3.001 × 5.321 × 6.703 m

ODOL v54 · 519,371 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.001 m
size_y
5.321 m
size_z
6.703 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.365477085
geometrysphere
4.332274914
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
5000
massreciprocal
0.0002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.500626922, -2.660431385, -3.351366043
bboxmaxposition
1.500626922, 2.660431385, 3.351366043
bboxminvisual
-1.500626922, -2.660431385, -3.351366043
bboxmaxvisual
1.500626922, 2.660431385, 3.351366043

Centers

boundingcenter
0.001248598, 2.59447813, -0.09839046
geometrycenter
-0.023640037, -0.057610035, -0.019446373
centerofmass
-0.010719446, -0.044869602, -0.019446447
aimingcenter
-0.023640037, -0.057610035, -0.019446373

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
0.000 15,637 verts 10,574 faces 2 tex
Resolution
0
Vertices
15,637
Faces
10,574
Height
5.2874

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
1.000 4,281 verts 2,580 faces 2 tex
Resolution
1
Vertices
4,281
Faces
2,580
Height
5.1766

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
2.000 1,129 verts 572 faces 2 tex
Resolution
2
Vertices
1,129
Faces
572
Height
5.1254

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat
3.000 48 verts 24 faces 1 tex
Resolution
3
Vertices
48
Faces
24
Height
5.1234

Textures

  • dz\structures\industrial\containers\data\containers_colors_03_co.paa

Materials

  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
5.2056

Named selections (2)

  • component01
  • component02

Named properties (1)

Name Value
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
5.1557

Named selections (2)

  • component01
  • occluder_01
Fire Geometry 160 verts 248 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
160
Faces
248
Height
5.1120

Named selections (18)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Container_2E: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Container_2E 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures\industrial\containers\data\containers_colors_03_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 6
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\structures\industrial\containers\data\containers_interior.rvmat
  • dz\structures\industrial\containers\data\containers_new.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides.rvmat
  • dz\structures\industrial\containers\data\containers_new_sides_nodt.rvmat
  • dz\structures\industrial\containers\data\metal_white_lightrust.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\containers\container_2e.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Containers\Container_2E.p3d — use the copy button in the page header to paste it elsewhere.