Overview
barn_wood2.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
36,598
Faces
19,746
Textures
5
Materials
7
Size (X × Y × Z)
14.145 × 9.539 × 26.098 m

ODOL v54 · 820,304 bytes · Skeleton bones: 6 · Sections: 0

ODOL Flags 40

Size

size_x
14.145 m
size_y
9.539 m
size_z
26.098 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.939239502
geometrysphere
13.529455185
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
100000.2578125
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-7.072482109, -4.769330025, -13.049150467
bboxmaxposition
7.072482109, 4.769330025, 13.049150467
bboxminvisual
-7.072482109, -4.769330025, -13.049150467
bboxmaxvisual
7.072482109, 4.769330025, 13.049150467

Centers

boundingcenter
0.481661797, 3.112780094, -0.003249645
geometrycenter
-0.340536833, 0, 0.153948784
centerofmass
0.537358522, 0.279356331, 0.697357416
aimingcenter
-0.340536833, 0, 0.153948784

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 18,513 verts 9,283 faces 1 tex
Resolution
1
Vertices
18,513
Faces
9,283
Height
9.4267

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 10,991 verts 4,787 faces 1 tex
Resolution
2
Vertices
10,991
Faces
4,787
Height
9.4267

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4,329 verts 1,889 faces 1 tex
Resolution
3
Vertices
4,329
Faces
1,889
Height
9.4267

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 282 verts 146 faces 1 tex
Resolution
4
Vertices
282
Faces
146
Height
8.4288

Named selections (1)

  • doors5

Textures

  • dz\structures\industrial\farms\data\barn_w_02_mlod_co.paa

Materials

  • dz\structures\industrial\farms\data\barn_w_01_mlod.rvmat
Geometry 443 verts 666 faces 0 tex
Resolution
9999999827968
Vertices
443
Faces
666
Height
9.5387

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Named properties (3)

Name Value
map building
damage no
class house
Memory 103 verts 0 faces 0 tex
Roadway 22 verts 14 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
22
Faces
14
Height
7.5971

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 194 verts 147 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
194
Faces
147
Height
8.5078

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Named properties (3)

Name Value
map building
damage no
class house
Fire Geometry 1,721 verts 2,814 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,721
Faces
2,814
Height
9.4456

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton6Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Barn_Wood2: Default
	{
		SkeletonName = "Skeleton6Doors";
		class Animations
		{
			class Doors1
			{
				type = "Translation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.602";
			};
			class Doors2
			{
				type = "Translation";
				source = "doors2";
				selection = "doors2";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "0.602";
			};
			class Doors3
			{
				type = "Translation";
				source = "doors3";
				selection = "doors3";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.602";
			};
			class Doors4
			{
				type = "Translation";
				source = "doors4";
				selection = "doors4";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "0.602";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton6Doors 6
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
CfgModels · Barn_Wood2 0

No Sections in model.cfg.

Textures 5
  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\industrial\farms\data\barn_w_02_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 7
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\industrial\farms\data\barn_w_01_metal_plates.rvmat
  • dz\structures\industrial\farms\data\barn_w_01_mlod.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_001.rvmat
  • dz\structures\industrial\farms\data\barn_w_02_002.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\farms\barn_wood2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Farms\Barn_Wood2.p3d — use the copy button in the page header to paste it elsewhere.