Overview
LODs
9
Vertices
990
Faces
1,062
Textures
1
Materials
2
Size (X × Y × Z)
1.547 × 1.241 × 3.935 m

ODOL v54 · 40,081 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.547 m
size_y
1.241 m
size_z
3.935 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.630894423
geometrysphere
1.371991873
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
114.999984741
massreciprocal
0.008695654
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.80650413, -0.635538995, -2.509050131
bboxmaxposition
0.740076065, 0.604999721, 1.425760031
bboxminvisual
-0.80650413, -0.635538995, -2.509050131
bboxmaxvisual
0.740076065, 0.604999721, 1.425760031

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.033214539, -0.00647378, -0.401171088
centerofmass
-0.525671661, 0.119937941, -0.543783903
aimingcenter
-0.033214539, -0.00647378, -0.401171088

ByteIndices

geometry
5
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 324 verts 406 faces 1 tex
Resolution
1
Vertices
324
Faces
406
Height
1.1684

Named selections (1)

  • boxy_a_00

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
2.000 160 verts 185 faces 1 tex
Resolution
2
Vertices
160
Faces
185
Height
1.1659

Named selections (1)

  • boxy_a_00

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
3.000 98 verts 100 faces 1 tex
Resolution
3
Vertices
98
Faces
100
Height
1.1659

Named selections (1)

  • boxy_a_00

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
4.000 70 verts 50 faces 1 tex
Resolution
4
Vertices
70
Faces
50
Height
1.1575

Named selections (1)

  • boxy_a_00

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
5.000 12 verts 10 faces 1 tex
Resolution
5
Vertices
12
Faces
10
Height
0.1912

Named selections (1)

  • boxy_a_00

Textures

  • dz\structures\industrial\farms\data\box_a_co.paa

Materials

  • dz\structures\industrial\farms\data\box_a.rvmat
Geometry 40 verts 33 faces 0 tex
Resolution
9999999827968
Vertices
40
Faces
33
Height
1.2229

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (1)

Name Value
autocenter 0
Roadway 8 verts 6 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
6
Height
0.1197

Named selections (1)

  • boxy_a_00
View Geometry 16 verts 14 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
14
Height
0.0445

Named selections (1)

  • component02
Fire Geometry 262 verts 258 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
262
Faces
258
Height
1.1681

Named selections (14)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Boxy_a: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Boxy_a 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\farms\data\box_a_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\industrial\farms\data\box_a.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\farms\proxy\boxy_a.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Farms\Proxy\Boxy_a.p3d — use the copy button in the page header to paste it elsewhere.