Overview
LODs
5
Vertices
452
Faces
332
Textures
1
Materials
1
Size (X × Y × Z)
0.224 × 3.344 × 8.507 m

ODOL v54 · 15,761 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.224 m
size_y
3.344 m
size_z
8.507 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.570446491
geometrysphere
4.571447849
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
100.000022888
massreciprocal
0.009999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.111871392, -1.672177792, -4.253630161
bboxmaxposition
0.111871392, 1.672177672, 4.253630161
bboxminvisual
-0.111871392, -1.672177792, -4.253630161
bboxmaxvisual
0.111871392, 1.672177672, 4.253630161

Centers

boundingcenter
0.029998388, 0.744384646, 0.461289883
geometrycenter
0, 0.001174986, 0
centerofmass
-0.008698035, -0.317762017, 0.354856491
aimingcenter
0, 0.001174986, 0

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 158 verts 94 faces 1 tex
Resolution
1
Vertices
158
Faces
94
Height
3.3443

Named selections (1)

  • tramy_a_00

Textures

  • dz\structures\industrial\farms\data\tram_a_co.paa

Materials

  • dz\structures\industrial\farms\data\tram_a.rvmat
2.000 84 verts 52 faces 1 tex
Resolution
2
Vertices
84
Faces
52
Height
3.3443

Named selections (1)

  • tramy_a_00

Textures

  • dz\structures\industrial\farms\data\tram_a_co.paa

Materials

  • dz\structures\industrial\farms\data\tram_a.rvmat
Geometry 70 verts 62 faces 0 tex
Resolution
9999999827968
Vertices
70
Faces
62
Height
3.3420

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
View Geometry 70 verts 62 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
70
Faces
62
Height
3.3420

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
Fire Geometry 70 verts 62 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
70
Faces
62
Height
3.3420

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tram_a: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tram_a 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\farms\data\tram_a_co.paa
Materials 1
  • dz\structures\industrial\farms\data\tram_a.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\farms\proxy\tram_a.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Farms\Proxy\tram_a.p3d — use the copy button in the page header to paste it elsewhere.