Overview
LODs
5
Vertices
354
Faces
270
Textures
1
Materials
1
Size (X × Y × Z)
0.224 × 3.953 × 8.511 m

ODOL v54 · 13,448 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.224 m
size_y
3.953 m
size_z
8.511 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.677636623
geometrysphere
4.685446262
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
100.000022888
massreciprocal
0.009999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.111871392, -1.976251125, -4.255435467
bboxmaxposition
0.111871392, 1.976251125, 4.255435467
bboxminvisual
-0.111871392, -1.976251125, -4.255435467
bboxmaxvisual
0.111871392, 1.976251125, 4.255435467

Centers

boundingcenter
0.029998388, 0.440311134, 0.463095188
geometrycenter
0, 0.018660069, 0
centerofmass
-0.00831395, -0.600134075, 0.270461917
aimingcenter
0, 0.018660069, 0

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
1.000 126 verts 78 faces 1 tex
Resolution
1
Vertices
126
Faces
78
Height
3.9524

Named selections (1)

  • tramy_b_00

Textures

  • dz\structures\industrial\farms\data\tram_b_co.paa

Materials

  • dz\structures\industrial\farms\data\tram_b.rvmat
2.000 66 verts 42 faces 1 tex
Resolution
2
Vertices
66
Faces
42
Height
3.9524

Named selections (1)

  • tramy_b_00

Textures

  • dz\structures\industrial\farms\data\tram_b_co.paa

Materials

  • dz\structures\industrial\farms\data\tram_b.rvmat
Geometry 54 verts 50 faces 0 tex
Resolution
9999999827968
Vertices
54
Faces
50
Height
3.9152

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
View Geometry 54 verts 50 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
54
Faces
50
Height
3.9152

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
Fire Geometry 54 verts 50 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
54
Faces
50
Height
3.9152

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tram_b: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tram_b 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\farms\data\tram_b_co.paa
Materials 1
  • dz\structures\industrial\farms\data\tram_b.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\farms\proxy\tram_b.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Farms\Proxy\tram_b.p3d — use the copy button in the page header to paste it elsewhere.