Overview
boathouse.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
56,904
Faces
40,569
Textures
7
Materials
10
Size (X × Y × Z)
17.908 × 17.925 × 21.274 m

ODOL v54 · 1,323,341 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 40

Size

size_x
17.908 m
size_y
17.925 m
size_z
21.274 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
15.547605515
geometrysphere
16.461029053
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
99999.5546875
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-8.953870773, -8.962552071, -10.637050629
bboxmaxposition
8.953870773, 8.962552071, 10.637050629
bboxminvisual
-8.953870773, -8.962552071, -10.637050629
bboxmaxvisual
8.953870773, 8.962552071, 10.637050629

Centers

boundingcenter
0.020990372, -1.77264905, -0.554049969
geometrycenter
-0.030900478, 0.053868771, -0.001850128
centerofmass
0.208608091, 3.732494593, 3.000617266
aimingcenter
-0.030900478, 0.053868771, -0.001850128

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
1.000 25,251 verts 15,270 faces 4 tex
Resolution
1
Vertices
25,251
Faces
15,270
Height
17.7629

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
  • dz\structures\data\metal_plate_wave_co.paa
  • dz\structures\industrial\harbour\data\housev_2i_alpha_faces_ca.paa

Materials

  • dz\structures\industrial\harbour\data\nav_boathouse_a_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_alpha_faces.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_b_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_c_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathousea_multi.rvmat
2.000 12,365 verts 6,876 faces 4 tex
Resolution
2
Vertices
12,365
Faces
6,876
Height
17.8956

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
  • dz\structures\data\metal_plate_wave_co.paa
  • dz\structures\industrial\harbour\data\housev_2i_alpha_faces_ca.paa

Materials

  • dz\structures\industrial\harbour\data\nav_boathouse_a_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_alpha_faces.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_b_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_c_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathousea_multi.rvmat
3.000 6,550 verts 3,473 faces 3 tex
Resolution
3
Vertices
6,550
Faces
3,473
Height
17.6621

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
  • dz\structures\data\metal_plate_wave_co.paa

Materials

  • dz\structures\industrial\harbour\data\nav_boathouse_a_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_b_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathousea_multi.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_c_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_multi.rvmat
4.000 2,989 verts 1,577 faces 3 tex
Resolution
4
Vertices
2,989
Faces
1,577
Height
17.6711

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
  • dz\structures\data\metal_plate_wave_co.paa

Materials

  • dz\structures\industrial\harbour\data\nav_boathouse_a_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_b_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_c_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_multi.rvmat
5.000 1,109 verts 702 faces 3 tex
Resolution
5
Vertices
1,109
Faces
702
Height
17.6207

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
  • dz\structures\data\metal_plate_wave_co.paa

Materials

  • dz\structures\industrial\harbour\data\nav_boathouse_a_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_b_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_c_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_multi.rvmat
6.000 178 verts 96 faces 1 tex
Resolution
6
Vertices
178
Faces
96
Height
17.6379

Textures

  • dz\structures\industrial\harbour\data\nav_boathouse_mlod_co.paa

Materials

  • dz\structures\industrial\harbour\data\nav_boathouse_mlod.rvmat
Geometry 944 verts 1,404 faces 0 tex
Resolution
9999999827968
Vertices
944
Faces
1,404
Height
17.7152

Named selections (2)

  • doors1
  • doors2

Named properties (3)

Name Value
map building
damage no
class house
Memory 67 verts 0 faces 0 tex
Roadway 63 verts 61 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
63
Faces
61
Height
5.5440

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 832 verts 630 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
832
Faces
630
Height
17.7407

Named selections (2)

  • doors1
  • doors2
Fire Geometry 6,556 verts 10,480 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
6,556
Faces
10,480
Height
17.5642

Named selections (2)

  • doors1
  • doors2

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton2Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Boathouse: Default
	{
		SkeletonName = "Skeleton2Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton2Doors 2
BoneParent
doors1 —
doors2 —
CfgModels · Boathouse 0

No Sections in model.cfg.

Textures 7
  • dz\structures\data\metal\metal_plates2_old_co.paa
  • dz\structures\data\metal\metal_red_dirty_co.paa
  • dz\structures\data\metal_plate_wave_co.paa
  • dz\structures\industrial\harbour\data\housev_2i_alpha_faces_ca.paa
  • dz\structures\industrial\harbour\data\nav_boathouse_mlod_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 10
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_a_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_alpha_faces.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_b_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_c_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouse_mlod.rvmat
  • dz\structures\industrial\harbour\data\nav_boathousea_multi.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_c_metal_plates.rvmat
  • dz\structures\industrial\harbour\data\nav_boathouseb_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\boathouse.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Boathouse.p3d — use the copy button in the page header to paste it elsewhere.