Overview
pier_concrete1_l10
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
166
Faces
109
Textures
2
Materials
2
Size (X × Y × Z)
20.091 × 48.000 × 4.377 m

ODOL v54 · 8,956 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
20.091 m
size_y
48.000 m
size_z
4.377 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
26.088832855
geometrysphere
26.049448013
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10000.000976562
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-10.045744896, -24.000001907, -2.188370228
bboxmaxposition
10.045744896, 24.000001907, 2.188370228
bboxminvisual
-10.045744896, -24.000001907, -2.188370228
bboxmaxvisual
10.045744896, 24.000001907, 2.188370228

Centers

boundingcenter
-0.016756058, -18.000001907, 0
geometrycenter
-0.014493942, -0.054999352, 0
centerofmass
-0.715970993, 14.784228325, -0.000000006
aimingcenter
-0.014493942, -0.054999352, 0

ByteIndices

memory
2
geometry
1
geometryfire
5
geometryview
4
roadway
3
Level of Detail 6
1.000 82 verts 29 faces 0 tex
Resolution
1
Vertices
82
Faces
29
Height
48.0000

Materials

  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat
Geometry 22 verts 19 faces 0 tex
Resolution
9999999827968
Vertices
22
Faces
19
Height
47.8900

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
map building
damage no
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Roadway 15 verts 8 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
15
Faces
8
Height
0.0350

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 22 verts 19 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
22
Faces
19
Height
47.8900

Named selections (2)

  • component01
  • component02
Fire Geometry 21 verts 34 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
21
Faces
34
Height
48.0000

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\concrete.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Concrete1_L10: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Concrete1_L10 0

No Sections in model.cfg.

Textures 2
  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_concrete1_l10.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Concrete1_L10.p3d — use the copy button in the page header to paste it elsewhere.