Overview
pier_concrete1_r10.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
174
Faces
85
Textures
2
Materials
2
Size (X × Y × Z)
20.089 × 48.000 × 4.360 m

ODOL v54 · 8,049 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
20.089 m
size_y
48.000 m
size_z
4.360 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
26.06502533
geometrysphere
26.102596283
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
10000.000976562
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-10.04445076, -24.000001907, -2.179764748
bboxmaxposition
10.04445076, 24.000001907, 2.179764748
bboxminvisual
-10.04445076, -24.000001907, -2.179764748
bboxmaxvisual
10.04445076, 24.000001907, 2.179764748

Centers

boundingcenter
-0.034450531, -18.000001907, 0
geometrycenter
-0.003834724, -0.000309944, -0.000005007
centerofmass
0.522093475, 14.28382206, 0.007712521
aimingcenter
-0.003834724, -0.000309944, -0.000005007

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
1.000 124 verts 48 faces 0 tex
Resolution
1
Vertices
124
Faces
48
Height
48.0000

Materials

  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat
Geometry 31 verts 29 faces 0 tex
Resolution
9999999827968
Vertices
31
Faces
29
Height
47.9994

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\concrete.rvmat

Named properties (2)

Name Value
map building
damage no
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Roadway 15 verts 8 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
15
Faces
8
Height
0.0350

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Concrete1_R10: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Concrete1_R10 0

No Sections in model.cfg.

Textures 2
  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_concrete1_r10.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Concrete1_R10.p3d — use the copy button in the page header to paste it elsewhere.