Overview
pier_concrete1_r30.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
195
Faces
112
Textures
2
Materials
1
Size (X × Y × Z)
20.249 × 48.138 × 12.946 m

ODOL v54 · 7,557 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
20.249 m
size_y
48.138 m
size_z
12.946 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
26.585962296
geometrysphere
26.89507103
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
99999.984375
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-10.124509811, -24.068788528, -6.473064423
bboxmaxposition
10.124509811, 24.068788528, 6.473064423
bboxminvisual
-10.124509811, -24.068788528, -6.473064423
bboxmaxvisual
10.124509811, 24.068788528, 6.473064423

Centers

boundingcenter
-0.114509583, -18.068788528, 0
geometrycenter
-0.008814335, -0.002766609, 0.00001955
centerofmass
3.246683598, 11.11346817, -0.001446729
aimingcenter
-0.008814335, -0.002766609, 0.00001955

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
1.000 132 verts 64 faces 0 tex
Resolution
1
Vertices
132
Faces
64
Height
48.0000

Materials

  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat
Geometry 24 verts 20 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
20
Height
48.1320

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
map building
damage no
Memory 24 verts 20 faces 0 tex
Resolution
9.999999869911E+14
Vertices
24
Faces
20
Height
48.1320

Other named selections (2)

Named properties (2)

Name Value
map building
damage no
Roadway 15 verts 8 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
15
Faces
8
Height
0.0350

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Concrete1_R30: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Concrete1_R30 0

No Sections in model.cfg.

Textures 2
  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 1
  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_concrete1_r30.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Concrete1_R30.p3d — use the copy button in the page header to paste it elsewhere.