Overview
pier_concrete2.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
171
Faces
102
Textures
2
Materials
2
Size (X × Y × Z)
40.000 × 48.000 × 20.070 m

ODOL v54 · 7,602 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
40.000 m
size_y
48.000 m
size_z
20.070 m

Flags

autocenter
1
lockautocenter
0
canocclude
1
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
32.796855927
geometrysphere
32.81312561
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
10000
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-20, -24.000001907, -10.034999847
bboxmaxposition
20, 24.000001907, 10.034999847
bboxminvisual
-20, -24.000001907, -10.034999847
bboxmaxvisual
20, 24.000001907, 10.034999847

Centers

boundingcenter
0, -18.000001907, 0.000099659
geometrycenter
0, 0, 0
centerofmass
0.952381134, 13.972668648, 0.454088658
aimingcenter
0, 0, 0

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
1.000 130 verts 58 faces 0 tex
Resolution
1
Vertices
130
Faces
58
Height
48.0000

Materials

  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat
Geometry 21 verts 34 faces 0 tex
Resolution
9999999827968
Vertices
21
Faces
34
Height
48.0000

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\concrete.rvmat

Named properties (2)

Name Value
map house
damage no
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Roadway 16 verts 10 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
10
Height
0.0346

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Concrete2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Concrete2 0

No Sections in model.cfg.

Textures 2
  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 2
  • dz\data\data\penetration\concrete.rvmat
  • dz\structures\industrial\harbour\data\nav_pier_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_concrete2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Concrete2.p3d — use the copy button in the page header to paste it elsewhere.