Overview
pier_crane_rails.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
196
Faces
158
Textures
2
Materials
4
Size (X × Y × Z)
12.271 × 0.328 × 9.000 m

ODOL v54 · 12,430 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
12.271 m
size_y
0.328 m
size_z
9.000 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.610403061
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-6.135257721, -0.163837016, -4.500000954
bboxmaxposition
6.135257721, 0.163837016, 4.500000477
bboxminvisual
-6.135257721, -0.163837016, -4.500000954
bboxmaxvisual
6.135257721, 0.163837016, 4.500000477

Centers

boundingcenter
0.043485403, -0.013837002, 2.161220074
geometrycenter
-0.043485403, 0.013837002, -2.161220074
centerofmass
0, 0, 0
aimingcenter
-0.043485403, 0.013837002, -2.161220074

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
6
roadway
5
Level of Detail 7
1.000 80 verts 40 faces 1 tex
Resolution
1
Vertices
80
Faces
40
Height
0.3277

Textures

  • dz\structures\industrial\harbour\data\harbourcrane_rails_co.paa

Materials

  • dz\structures\industrial\harbour\data\harbourcrane_rails.rvmat
2.000 24 verts 12 faces 1 tex
Resolution
2
Vertices
24
Faces
12
Height
0.3277

Textures

  • dz\structures\industrial\harbour\data\harbourcrane_rails_co.paa

Materials

  • dz\structures\industrial\harbour\data\harbourcrane_rails.rvmat
3.000 8 verts 4 faces 1 tex
Resolution
3
Vertices
8
Faces
4

Textures

  • dz\structures\industrial\harbour\data\harbourcrane_rails_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Roadway 16 verts 6 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
6
Height
0.3277

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 64 verts 96 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
64
Faces
96
Height
0.3277

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Crane_Rails: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Crane_Rails 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\harbour\data\harbourcrane_rails_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\industrial\harbour\data\harbourcrane_rails.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_crane_rails.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Crane_Rails.p3d — use the copy button in the page header to paste it elsewhere.