Overview
pier_crane_rails_end.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
74
Faces
52
Textures
2
Materials
1
Size (X × Y × Z)
11.490 × 0.505 × 0.952 m

ODOL v54 · 4,499 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
11.490 m
size_y
0.505 m
size_z
0.952 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.770406246
geometrysphere
5.770406723
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-5.745175362, -0.252606511, -0.476174831
bboxmaxposition
5.745175362, 0.252606511, 0.47617507
bboxminvisual
-5.745175362, -0.252606511, -0.476174831
bboxmaxvisual
5.745175362, 0.252606511, 0.47617507

Centers

boundingcenter
-0.007275105, 0.074933499, -2.797785282
geometrycenter
0, 0, 0.000000119
centerofmass
-0.000002575, 0, 0.183457673
aimingcenter
0, 0, 0.000000119

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
1.000 40 verts 20 faces 1 tex
Resolution
1
Vertices
40
Faces
20
Height
0.5052

Textures

  • dz\structures\industrial\harbour\data\harbourcrane_002_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
12
Height
0.5052

Named selections (2)

  • component01
  • component02

Named properties (1)

Name Value
damage no
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 16 verts 20 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
20
Height
0.5052

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Crane_Rails_End: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Crane_Rails_End 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\harbour\data\harbourcrane_002_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 1
  • dz\data\data\default.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_crane_rails_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Crane_Rails_End.p3d — use the copy button in the page header to paste it elsewhere.