Overview
pier_wooden1.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
33,446
Faces
12,998
Textures
2
Materials
3
Size (X × Y × Z)
40.590 × 5.231 × 4.059 m

ODOL v54 · 579,315 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
40.590 m
size_y
5.231 m
size_z
4.059 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
20.46386528
geometrysphere
18.519313812
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
999.99798584
massreciprocal
0.001000002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-20.295022964, -2.615409613, -2.029279232
bboxmaxposition
20.295022964, 2.615409613, 2.029279232
bboxminvisual
-20.295022964, -2.615409613, -2.029279232
bboxmaxvisual
20.295022964, 2.615409613, 2.029279232

Centers

boundingcenter
-0.174209595, 0.090146303, 0.061694086
geometrycenter
0.174209595, -0.106137156, -0.061694145
centerofmass
0.194964543, 0.436245173, -0.053271212
aimingcenter
0.174209595, -0.106137156, -0.061694145

ByteIndices

memory
6
geometry
5
geometryfire
10
geometryview
9
roadway
7
paths
8
Level of Detail 11
1.000 19,779 verts 6,510 faces 1 tex
Resolution
1
Vertices
19,779
Faces
6,510
Height
5.0628

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\structures\industrial\harbour\data\wharf.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 8,119 verts 3,024 faces 1 tex
Resolution
2
Vertices
8,119
Faces
3,024
Height
5.0628

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\structures\industrial\harbour\data\wharf.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,396 verts 896 faces 1 tex
Resolution
3
Vertices
2,396
Faces
896
Height
5.0505

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\data\data\default.rvmat
4.000 1,282 verts 452 faces 1 tex
Resolution
4
Vertices
1,282
Faces
452
Height
5.0505

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 532 verts 133 faces 1 tex
Resolution
5
Vertices
532
Faces
133
Height
5.0505

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 268 verts 376 faces 0 tex
Resolution
9999999827968
Vertices
268
Faces
376
Height
5.0185

Named selections (40)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40

Named properties (3)

Name Value
damage no
map hide
canocclude 0
Memory 12 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
0
Roadway 16 verts 3 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
16
Faces
3
Height
0.4955

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
Paths 24 verts 14 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
24
Faces
14
Height
0.0000

Named selections (7)

  • in1
  • in2
  • pos1
  • pos2
  • pos3
  • pos4
  • pos5
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0641

Named selections (1)

  • component01
Fire Geometry 1,010 verts 1,584 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,010
Faces
1,584
Height
5.0505

Named selections (109)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Wooden1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Wooden1 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\harbour\data\wharf_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\harbour\data\wharf.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_wooden1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Wooden1.p3d — use the copy button in the page header to paste it elsewhere.