Overview
pier_wooden1_end.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
23,418
Faces
8,048
Textures
3
Materials
3
Size (X × Y × Z)
6.097 × 5.063 × 6.573 m

ODOL v54 · 395,787 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
6.097 m
size_y
5.063 m
size_z
6.573 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.141885281
geometrysphere
5.077788353
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
5000.012207031
massreciprocal
0.0002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.048429966, -2.531407833, -3.286605597
bboxmaxposition
3.048429966, 2.531407833, 3.286605597
bboxminvisual
-3.048429966, -2.531407833, -3.286605597
bboxmaxvisual
3.048429966, 2.531407833, 3.286605597

Centers

boundingcenter
0.301695228, 0.017173171, 0.12330246
geometrycenter
0.020759821, -0.051884413, -0.002600431
centerofmass
-0.034927718, 0.08830595, -0.104009829
aimingcenter
0.020759821, -0.051884413, -0.002600431

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 11,786 verts 3,717 faces 1 tex
Resolution
1
Vertices
11,786
Faces
3,717
Height
5.0628

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\structures\industrial\harbour\data\wharf.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,624 verts 1,865 faces 1 tex
Resolution
2
Vertices
5,624
Faces
1,865
Height
5.0628

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\structures\industrial\harbour\data\wharf.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 3,068 verts 1,038 faces 1 tex
Resolution
3
Vertices
3,068
Faces
1,038
Height
5.0502

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\data\data\default.rvmat
4.000 1,688 verts 471 faces 1 tex
Resolution
4
Vertices
1,688
Faces
471
Height
5.0502

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\data\data\default.rvmat
5.000 352 verts 99 faces 1 tex
Resolution
5
Vertices
352
Faces
99
Height
5.0502

Named selections (37)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37

Textures

  • dz\structures\industrial\harbour\data\wharf_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 312 verts 360 faces 0 tex
Resolution
9999999827968
Vertices
312
Faces
360
Height
4.9199

Named selections (25)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25

Named properties (3)

Name Value
damage no
map hide
canocclude 0
Memory 312 verts 360 faces 0 tex
Roadway 32 verts 15 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
32
Faces
15
Height
1.7208

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
View Geometry 32 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
24
Height
2.2518

Named selections (4)

  • component02
  • component04
  • component09
  • component25

Materials

  • dz\data\data\penetration\wood.rvmat
Fire Geometry 212 verts 99 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
212
Faces
99
Height
5.0502

Named selections (37)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pier_Wooden1_End: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pier_Wooden1_End 0

No Sections in model.cfg.

Textures 3
  • dz\structures\industrial\harbour\data\wharf_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\harbour\data\wharf.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\harbour\pier_wooden1_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Harbour\Pier_Wooden1_End.p3d — use the copy button in the page header to paste it elsewhere.