Overview
water_station
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
5,615
Faces
4,972
Textures
3
Materials
6
Proxies
5
Size (X × Y × Z)
5.923 × 5.245 × 6.478 m

ODOL v54 · 175,123 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 41

Size

size_x
5.923 m
size_y
5.245 m
size_z
6.478 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.774407864
geometrysphere
3.926530123
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
20000.01171875
massreciprocal
0.00005
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-2.961562634, -2.622364998, -3.238920689
bboxmaxposition
2.961562634, 2.622364998, 3.238920689
bboxminvisual
-2.961562634, -2.622364998, -3.238920689
bboxmaxvisual
2.961562634, 2.622364998, 3.238920689

Centers

boundingcenter
0.015216947, 1.587894917, -0.607252955
geometrycenter
0.155928135, 0, 0.444212973
centerofmass
0.128740773, 0.094910815, 0.627577066
aimingcenter
0.155928135, 0, 0.444212973

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
roadway
6
hitpoints
7
Level of Detail 10
1.000 1,928 verts 1,470 faces 1 tex
Resolution
1
Vertices
1,928
Faces
1,470
Height
5.2363
Proxies
5

Proxies (5)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\various\canister_dz
  • dz\structures\furniture\various\shelf_dz

Named selections (1)

  • doors1

Textures

  • dz\structures\industrial\cementworks\data\addon_bridge_co.paa

Materials

  • dz\structures\industrial\houses\data\waterstation_i_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_rvmat.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,247 verts 839 faces 1 tex
Resolution
2
Vertices
1,247
Faces
839
Height
5.2363

Named selections (1)

  • doors1

Textures

  • dz\structures\industrial\cementworks\data\addon_bridge_co.paa

Materials

  • dz\structures\industrial\houses\data\waterstation_i_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_rvmat.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 942 verts 568 faces 1 tex
Resolution
3
Vertices
942
Faces
568
Height
5.2364

Named selections (1)

  • doors1

Textures

  • dz\structures\industrial\cementworks\data\addon_bridge_co.paa

Materials

  • dz\structures\industrial\houses\data\waterstation_i_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_rvmat.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 184 verts 98 faces 0 tex
Resolution
4
Vertices
184
Faces
98
Height
5.0082

Named selections (1)

  • doors1

Materials

  • dz\structures\industrial\houses\data\waterstation_i_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 125 verts 163 faces 0 tex
Resolution
9999999827968
Vertices
125
Faces
163
Height
5.2447
Proxies
5

Proxies (5)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\various\canister_dz
  • dz\structures\furniture\various\shelf_dz

Named selections (1)

  • doors1

Named properties (4)

Name Value
class house
map building
damage no
lodnoshadow 1
Memory 16 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
16
Faces
0
Height
3.4935

Named properties (1)

Name Value
lodnoshadow 1
Roadway 20 verts 14 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
20
Faces
14
Height
4.0604

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa

Named properties (5)

Name Value
map building
class house
dammage building
sbsource shadowvolume
prefershadowvolume 0
Hitpoints 0 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
0
Faces
0
View Geometry 109 verts 139 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
109
Faces
139
Height
5.0460
Proxies
5

Proxies (5)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\various\canister_dz
  • dz\structures\furniture\various\shelf_dz

Named selections (1)

  • doors1
Fire Geometry 1,044 verts 1,681 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,044
Faces
1,681
Height
5.2363
Proxies
5

Proxies (5)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\various\canister_dz
  • dz\structures\furniture\various\shelf_dz

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Water_Station: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · Water_Station 0

No Sections in model.cfg.

Proxies 5
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\various\canister_dz
  • dz\structures\furniture\various\shelf_dz
Textures 3
  • dz\structures\industrial\cementworks\data\addon_bridge_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
Materials 6
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\industrial\houses\data\waterstation_i_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_multi.rvmat
  • dz\structures\industrial\houses\data\waterstation_rvmat.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\houses\water_station.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\houses\Water_Station.p3d — use the copy button in the page header to paste it elsewhere.