Overview
mine_rail_switch.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
21,589
Faces
16,283
Textures
4
Materials
7
Size (X × Y × Z)
6.739 × 0.577 × 10.002 m

ODOL v54 · 579,445 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
6.739 m
size_y
0.577 m
size_z
10.002 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
6.035758495
geometrysphere
5.954825401
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
5000
massreciprocal
0.0002
armor
200
armorreciprocal
0.005

Map

maptype
35
map
railway

Properties

damage
no

Bounds

bboxminposition
-3.369685173, -0.288577169, -5.000936031
bboxmaxposition
3.369685173, 0.288577169, 5.000936031
bboxminvisual
-3.369685173, -0.288577169, -5.000936031
bboxmaxvisual
3.369685173, 0.288577169, 5.000936031

Centers

boundingcenter
0.00001502, -0.034456849, 0
geometrycenter
0.129816294, -0.075543746, 0
centerofmass
0.460742503, -0.075543307, -2.166778564
aimingcenter
0.129816294, -0.075543746, 0

ByteIndices

memory
5
geometry
4
geometryfire
9
geometryview
8
landcontact
6
roadway
7
Level of Detail 10
1.000 10,896 verts 7,136 faces 1 tex
Resolution
1
Vertices
10,896
Faces
7,136
Height
0.5194

Textures

  • dz\structures\industrial\mines\data\ind_coltan_rail_co.paa

Materials

  • dz\structures\industrial\mines\data\ind_coltan_rail_metal.rvmat
  • dz\structures\industrial\mines\data\ind_coltan_rail_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,517 verts 3,494 faces 1 tex
Resolution
2
Vertices
5,517
Faces
3,494
Height
0.5161

Textures

  • dz\structures\industrial\mines\data\ind_coltan_rail_co.paa

Materials

  • dz\structures\industrial\mines\data\ind_coltan_rail_metal.rvmat
  • dz\structures\industrial\mines\data\ind_coltan_rail_multi.rvmat
3.000 2,743 verts 1,827 faces 1 tex
Resolution
3
Vertices
2,743
Faces
1,827
Height
0.5161

Textures

  • dz\structures\industrial\mines\data\ind_coltan_rail_co.paa

Materials

  • dz\structures\industrial\mines\data\ind_coltan_rail_metal.rvmat
  • dz\structures\industrial\mines\data\ind_coltan_rail_multi.rvmat
4.000 109 verts 87 faces 1 tex
Resolution
4
Vertices
109
Faces
87
Height
0.4951

Textures

  • dz\structures\industrial\mines\data\ind_coltan_rail_mlod_co.paa

Materials

  • dz\structures\industrial\mines\data\ind_coltan_rail_mlod.rvmat
Geometry 32 verts 25 faces 0 tex
Resolution
9999999827968
Vertices
32
Faces
25
Height
0.3400

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (3)

Name Value
map railway
damage no
placement slopelandcontact
Memory 15 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
15
Faces
0
Height
0.0774

Other named selections (3)

Named properties (1)

Name Value
lodnoshadow 1
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0

Named properties (1)

Name Value
lodnoshadow 1
Roadway 217 verts 313 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
217
Faces
313
Height
0.5725

Textures

  • dz\surfaces\data\roadway\gravel_large_ext.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
View Geometry 224 verts 171 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
224
Faces
171
Height
0.4740

Named selections (28)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\metalplate.rvmat
Fire Geometry 1,833 verts 3,230 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,833
Faces
3,230
Height
0.5240

Named selections (109)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mine_Rail_Switch: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mine_Rail_Switch 0

No Sections in model.cfg.

Textures 4
  • dz\structures\industrial\mines\data\ind_coltan_rail_co.paa
  • dz\structures\industrial\mines\data\ind_coltan_rail_mlod_co.paa
  • dz\surfaces\data\roadway\gravel_large_ext.paa
  • dz\surfaces\data\roadway\metal_thick_ext.paa
Materials 7
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures\industrial\mines\data\ind_coltan_rail_metal.rvmat
  • dz\structures\industrial\mines\data\ind_coltan_rail_mlod.rvmat
  • dz\structures\industrial\mines\data\ind_coltan_rail_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\mines\mine_rail_switch.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Mines\Mine_Rail_Switch.p3d — use the copy button in the page header to paste it elsewhere.