Overview
LODs
7
Vertices
2,980
Faces
1,671
Textures
1
Materials
3
Size (X × Y × Z)
0.537 × 0.810 × 0.537 m

ODOL v54 · 84,918 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.537 m
size_y
0.810 m
size_z
0.537 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.836913943
geometrysphere
0.546611845
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
20
massreciprocal
0.050000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.268428057, 0, -0.268428057
bboxmaxposition
0.268428057, 0.809505105, 0.268428057
bboxminvisual
-0.268428057, 0, -0.268428057
bboxmaxvisual
0.268428057, 0.809505105, 0.268428057

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.404752523, 0
centerofmass
0, 0.368684858, 0.000000009
aimingcenter
0, 0.404752523, 0

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 1,549 verts 862 faces 1 tex
Resolution
1
Vertices
1,549
Faces
862
Height
0.8095

Textures

  • dz\structures\industrial\misc\data\barrels_co.paa

Materials

  • dz\structures\industrial\misc\data\barrels.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 757 verts 414 faces 1 tex
Resolution
2
Vertices
757
Faces
414
Height
0.8095

Textures

  • dz\structures\industrial\misc\data\barrels_co.paa

Materials

  • dz\structures\industrial\misc\data\barrels.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 460 verts 238 faces 1 tex
Resolution
3
Vertices
460
Faces
238
Height
0.8089

Textures

  • dz\structures\industrial\misc\data\barrels_co.paa

Materials

  • dz\structures\industrial\misc\data\barrels.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 118 verts 67 faces 1 tex
Resolution
4
Vertices
118
Faces
67
Height
0.8089

Textures

  • dz\structures\industrial\misc\data\barrels_co.paa

Materials

  • dz\structures\industrial\misc\data\barrels.rvmat
Geometry 32 verts 30 faces 0 tex
Resolution
9999999827968
Vertices
32
Faces
30
Height
0.8095

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
View Geometry 32 verts 30 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
30
Height
0.8095

Named selections (1)

  • component01

Materials

  • a3\data_f\penetration\plastic.rvmat
Fire Geometry 32 verts 30 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
32
Faces
30
Height
0.8095

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_BarrelEmpty: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_BarrelEmpty 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\misc\data\barrels_co.paa
Materials 3
  • a3\data_f\penetration\plastic.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\structures\industrial\misc\data\barrels.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_barrelempty.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_BarrelEmpty.p3d — use the copy button in the page header to paste it elsewhere.