Overview
misc_boardspack1.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
196
Faces
140
Textures
3
Materials
3
Size (X × Y × Z)
1.545 × 2.029 × 3.090 m

ODOL v54 · 11,160 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.545 m
size_y
2.029 m
size_z
3.090 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.003124714
geometrysphere
1.952138066
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
500
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.772500038, -1.014261723, -1.545000076
bboxmaxposition
0.772500038, 1.014261723, 1.545000076
bboxminvisual
-0.772500038, -1.014261723, -1.545000076
bboxmaxvisual
0.772500038, 1.014261723, 1.545000076

Centers

boundingcenter
0, 1.014261723, 0
geometrycenter
0, -0.014369667, 0
centerofmass
0, -0.014369706, 0
aimingcenter
0, -0.014369667, 0

ByteIndices

geometry
2
geometryfire
4
geometryview
4
roadway
3
Level of Detail 5
1.000 124 verts 62 faces 2 tex
Resolution
1
Vertices
124
Faces
62
Height
2.0179

Textures

  • dz\structures\data\plastic\plastic_cover_grey_ca.paa
  • dz\structures\industrial\misc\data\planks_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_planks_plastic_cover.rvmat
  • dz\structures\industrial\misc\data\planks.rvmat
2.000 20 verts 10 faces 1 tex
Resolution
2
Vertices
20
Faces
10
Height
1.9586

Textures

  • dz\structures\data\plastic\plastic_cover_grey_ca.paa

Materials

  • dz\structures\industrial\misc\data\misc_planks_plastic_cover.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.9983

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\wood.rvmat

Named properties (1)

Name Value
damage no
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 40 verts 60 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
40
Faces
60
Height
2.0000

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_BoardsPack1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_BoardsPack1 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\plastic\plastic_cover_grey_ca.paa
  • dz\structures\industrial\misc\data\planks_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\misc\data\misc_planks_plastic_cover.rvmat
  • dz\structures\industrial\misc\data\planks.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_boardspack1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_BoardsPack1.p3d — use the copy button in the page header to paste it elsewhere.