Overview
misc_gcontainer_big.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
3,060
Faces
2,260
Textures
2
Materials
4
Size (X × Y × Z)
6.340 × 1.452 × 3.124 m

ODOL v54 · 79,485 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
6.340 m
size_y
1.452 m
size_z
3.124 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.606518269
geometrysphere
3.57747674
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
2000
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.169995308, -0.726129591, -1.561855078
bboxmaxposition
3.169995308, 0.726129591, 1.561855078
bboxminvisual
-3.169995308, -0.726129591, -1.561855078
bboxmaxvisual
3.169995308, 0.726129591, 1.561855078

Centers

boundingcenter
0.098744988, 0.725140512, 0.061375022
geometrycenter
-0.011684895, -0.102990031, -0.001370013
centerofmass
-0.011684937, -0.102990009, -0.001369995
aimingcenter
-0.011684895, -0.102990031, -0.001370013

ByteIndices

geometry
3
geometryfire
6
geometryview
5
roadway
4
Level of Detail 7
1.000 1,425 verts 814 faces 0 tex
Resolution
1
Vertices
1,425
Faces
814
Height
1.4368

Materials

  • dz\structures\industrial\misc\data\misc_multi.rvmat
2.000 758 verts 405 faces 0 tex
Resolution
2
Vertices
758
Faces
405
Height
1.4180

Materials

  • dz\structures\industrial\misc\data\misc_multi.rvmat
3.000 326 verts 197 faces 1 tex
Resolution
3
Vertices
326
Faces
197
Height
1.4180

Textures

  • dz\structures\industrial\misc\data\misc_gcontainer_big_lod3_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.2463

Named selections (1)

  • component01

Named properties (1)

Name Value
damage no
Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2

Textures

  • dz\surfaces\data\roadway\rubble_small_ext.paa
View Geometry 20 verts 26 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
20
Faces
26
Height
1.2248

Named selections (2)

  • component01
  • occluder_01

Materials

  • dz\data\data\penetration\metalplate.rvmat
Fire Geometry 519 verts 810 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
519
Faces
810
Height
1.4377

Named selections (57)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_GContainer_Big: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_GContainer_Big 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\misc\data\misc_gcontainer_big_lod3_co.paa
  • dz\surfaces\data\roadway\rubble_small_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\industrial\misc\data\misc_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_gcontainer_big.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_GContainer_Big.p3d — use the copy button in the page header to paste it elsewhere.