Overview
misc_haybale.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,590
Faces
2,136
Textures
1
Materials
3
Size (X × Y × Z)
1.533 × 1.533 × 1.579 m

ODOL v54 · 53,837 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.533 m
size_y
1.533 m
size_z
1.579 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.1001333
geometrysphere
1.340255618
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
350
massreciprocal
0.002857143
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.766484022, -0.76648289, -0.78968066
bboxmaxposition
0.766484022, 0.76648289, 0.7896806
bboxminvisual
-0.766484022, -0.76648289, -0.78968066
bboxmaxvisual
0.766484022, 0.76648289, 0.7896806

Centers

boundingcenter
0, 0.672227085, 0.849999547
geometrycenter
0, 0.000001043, -0.000000954
centerofmass
0.000000005, 0.000000365, -0.000000992
aimingcenter
0, 0.000001043, -0.000000954

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 406 verts 528 faces 1 tex
Resolution
1
Vertices
406
Faces
528
Height
1.5310

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat
2.000 178 verts 192 faces 1 tex
Resolution
2
Vertices
178
Faces
192
Height
1.5310

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat
3.000 122 verts 96 faces 1 tex
Resolution
3
Vertices
122
Faces
96
Height
1.5324

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat
4.000 58 verts 48 faces 1 tex
Resolution
4
Vertices
58
Faces
48
Height
1.5317

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\data\data\default.rvmat
5.000 40 verts 28 faces 1 tex
Resolution
5
Vertices
40
Faces
28
Height
1.5317

Textures

  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 28 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
28
Height
1.5317

Named selections (1)

  • component01

Named properties (2)

Name Value
placement slope
damage no
View Geometry 24 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
24
Height
1.5310

Named selections (1)

  • component01
Fire Geometry 746 verts 1,192 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
746
Faces
1,192
Height
1.5330

Named selections (75)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75

Materials

  • dz\data\data\penetration\hay.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_HayBale: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_HayBale 0

No Sections in model.cfg.

Textures 1
  • dz\structures\industrial\misc\data\misc_haybale_decayed_ca.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\hay.rvmat
  • dz\structures\industrial\misc\data\misc_haybale_decayed.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_haybale.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_HayBale.p3d — use the copy button in the page header to paste it elsewhere.