Overview
misc_pipes.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
3,219
Faces
2,276
Textures
0
Materials
2
Size (X × Y × Z)
6.244 × 1.411 × 2.259 m

ODOL v54 · 108,395 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
6.244 m
size_y
1.411 m
size_z
2.259 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.201638222
geometrysphere
3.383805513
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
5000.003417969
massreciprocal
0.0002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-3.122245312, -0.705549955, -1.129369617
bboxmaxposition
3.122245312, 0.705550015, 1.129369617
bboxminvisual
-3.122245312, -0.705549955, -1.129369617
bboxmaxvisual
3.122245312, 0.705550015, 1.129369617

Centers

boundingcenter
-0.08635509, 0.690010369, 0.270325333
geometrycenter
0, 0.005902112, -0.00394243
centerofmass
0.160588518, -0.10163451, -0.124829538
aimingcenter
0, 0.005902112, -0.00394243

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 1,216 verts 576 faces 0 tex
Resolution
1
Vertices
1,216
Faces
576
Height
1.3571

Named selections (1)

  • pipe_tubes_0

Materials

  • dz\structures\industrial\misc\data\misc_pipes.rvmat
2.000 640 verts 288 faces 0 tex
Resolution
2
Vertices
640
Faces
288
Height
1.3574

Named selections (1)

  • pipe_tubes_1

Materials

  • dz\structures\industrial\misc\data\misc_pipes.rvmat
3.000 448 verts 192 faces 0 tex
Resolution
3
Vertices
448
Faces
192
Height
1.3330

Named selections (1)

  • pipe_tubes_2

Materials

  • dz\structures\industrial\misc\data\misc_pipes.rvmat
4.000 148 verts 52 faces 0 tex
Resolution
4
Vertices
148
Faces
52
Height
1.3886

Named selections (1)

  • pipe_tubes_3

Materials

  • dz\structures\industrial\misc\data\misc_pipes.rvmat
Geometry 69 verts 112 faces 0 tex
Resolution
9999999827968
Vertices
69
Faces
112
Height
1.3993

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • pipe_tubes_2

Named properties (1)

Name Value
damage no
View Geometry 58 verts 96 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
58
Faces
96
Height
1.3993

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (4)

Name Value
map house
prefershadowvolume 0
sbsource shadowvolume
damage tent
Fire Geometry 640 verts 960 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
640
Faces
960
Height
1.3437

Named selections (80)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Pipes: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Pipes 0

No Sections in model.cfg.

Materials 2
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\structures\industrial\misc\data\misc_pipes.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_pipes.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_Pipes.p3d — use the copy button in the page header to paste it elsewhere.