Overview
misc_through_static.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
1,870
Faces
1,374
Textures
3
Materials
2
Proxies
1
Size (X × Y × Z)
3.247 × 0.549 × 0.929 m

ODOL v54 · 65,391 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
3.247 m
size_y
0.549 m
size_z
0.929 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.700170398
geometrysphere
1.476138949
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-1.623721719, -0.274389803, -0.464420497
bboxmaxposition
1.623721719, 0.274389774, 0.464420497
bboxminvisual
-1.623721719, -0.274389803, -0.464420497
bboxmaxvisual
1.623721719, 0.274389774, 0.464420497

Centers

boundingcenter
0, 0.211311191, -0.013439968
geometrycenter
-0.00000006, 0.031539291, -0.00000003
centerofmass
-0.000000019, 0.031539276, -0.00083951
aimingcenter
-0.00000006, 0.031539291, -0.00000003

ByteIndices

geometry
6
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 733 verts 493 faces 1 tex
Resolution
1
Vertices
733
Faces
493
Height
0.4902
Proxies
1

Proxies (1)

  • dz\structures\industrial\misc\proxy\misc_through_static_water

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
2.000 341 verts 189 faces 1 tex
Resolution
2
Vertices
341
Faces
189
Height
0.4887
Proxies
1

Proxies (1)

  • dz\structures\industrial\misc\proxy\misc_through_static_water

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
3.000 213 verts 109 faces 1 tex
Resolution
3
Vertices
213
Faces
109
Height
0.4916
Proxies
1

Proxies (1)

  • dz\structures\industrial\misc\proxy\misc_through_static_water

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
4.000 141 verts 65 faces 1 tex
Resolution
4
Vertices
141
Faces
65
Height
0.4976
Proxies
1

Proxies (1)

  • dz\structures\industrial\misc\proxy\misc_through_static_water

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
5.000 81 verts 32 faces 1 tex
Resolution
5
Vertices
81
Faces
32
Height
0.4988
Proxies
1

Proxies (1)

  • dz\structures\industrial\misc\proxy\misc_through_static_water

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
6.000 37 verts 12 faces 1 tex
Resolution
6
Vertices
37
Faces
12
Height
0.4857
Proxies
1

Proxies (1)

  • dz\structures\industrial\misc\proxy\misc_through_static_water

Textures

  • dz\structures\industrial\misc\data\through_static_co.paa

Materials

  • dz\structures\industrial\misc\data\trough_static.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.4857

Named properties (2)

Name Value
class house
map hide
Roadway 8 verts 3 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
3
Height
0.0785

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\still_water_ext.paa
View Geometry 76 verts 91 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
76
Faces
91
Height
0.5473

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
Fire Geometry 232 verts 368 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
232
Faces
368
Height
0.4980

Named selections (24)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Through_Static: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Through_Static 0

No Sections in model.cfg.

Proxies 1
  • dz\structures\industrial\misc\proxy\misc_through_static_water
Textures 3
  • dz\structures\industrial\misc\data\through_static_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\still_water_ext.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\industrial\misc\data\trough_static.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_through_static.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_Through_Static.p3d — use the copy button in the page header to paste it elsewhere.