Overview
misc_woodpile_forest2
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
8,197
Faces
8,742
Textures
2
Materials
2
Size (X × Y × Z)
2.544 × 1.622 × 2.013 m

ODOL v54 · 287,820 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.544 m
size_y
1.622 m
size_z
2.013 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.723143339
geometrysphere
1.677124858
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
2000
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.272160053, -0.811063588, -1.006262064
bboxmaxposition
1.272160053, 0.811063528, 1.006262064
bboxminvisual
-1.272160053, -0.811063588, -1.006262064
bboxmaxvisual
1.272160053, 0.811063528, 1.006262064

Centers

boundingcenter
0.040470004, 0.793656468, 0.239888042
geometrycenter
-0.05606997, -0.01318574, -0.021323562
centerofmass
-0.176490292, 0.015089204, -0.021323076
aimingcenter
-0.05606997, -0.01318574, -0.021323562

ByteIndices

geometry
4
geometryfire
8
geometryview
7
landcontact
5
roadway
6
Level of Detail 9
1.000 4,133 verts 4,990 faces 1 tex
Resolution
1
Vertices
4,133
Faces
4,990
Height
1.5467

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,284 verts 2,026 faces 1 tex
Resolution
2
Vertices
2,284
Faces
2,026
Height
1.5183

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,052 verts 748 faces 1 tex
Resolution
3
Vertices
1,052
Faces
748
Height
1.5166

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 218 verts 134 faces 1 tex
Resolution
4
Vertices
218
Faces
134
Height
1.4982

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 20 verts 32 faces 0 tex
Resolution
9999999827968
Vertices
20
Faces
32
Height
1.5683

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
placement slopelandcontact
damage no
LandContact 20 verts 32 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
20
Faces
32
Height
1.5683

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
placement slopelandcontact
damage no
Roadway 10 verts 8 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
10
Faces
8
Height
0.4394

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 20 verts 32 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
20
Faces
32
Height
1.5683

Named selections (2)

  • component01
  • component02
Fire Geometry 440 verts 740 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
440
Faces
740
Height
1.5166

Named selections (35)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_WoodPile_Forest2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_WoodPile_Forest2 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\misc\data\misc_woodpile_forest_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_woodpile_forest2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_WoodPile_Forest2.p3d — use the copy button in the page header to paste it elsewhere.