Overview
misc_woodpile_forest3
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
7,137
Faces
8,346
Textures
2
Materials
2
Size (X × Y × Z)
2.478 × 1.587 × 2.345 m

ODOL v54 · 262,033 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
2.478 m
size_y
1.587 m
size_z
2.345 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.652271152
geometrysphere
1.815522671
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
1999.99987793
massreciprocal
0.0005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.239080071, -0.793492675, -1.172737002
bboxmaxposition
1.239080071, 0.793492734, 1.172737002
bboxminvisual
-1.239080071, -0.793492675, -1.172737002
bboxmaxvisual
1.239080071, 0.793492734, 1.172737002

Centers

boundingcenter
-0.15091002, 0.763917387, 0.279582977
geometrycenter
-0.048176467, -0.00724417, 0.030234993
centerofmass
0.052012507, -0.174656346, -0.106618762
aimingcenter
-0.048176467, -0.00724417, 0.030234993

ByteIndices

geometry
4
geometryfire
8
geometryview
7
landcontact
5
roadway
6
Level of Detail 9
1.000 3,580 verts 4,840 faces 1 tex
Resolution
1
Vertices
3,580
Faces
4,840
Height
1.4983

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_wild.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,085 verts 2,054 faces 1 tex
Resolution
2
Vertices
2,085
Faces
2,054
Height
1.4983

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_wild.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 866 verts 640 faces 1 tex
Resolution
3
Vertices
866
Faces
640
Height
1.4983

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_wild.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 204 verts 124 faces 1 tex
Resolution
4
Vertices
204
Faces
124
Height
1.4749

Textures

  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa

Materials

  • dz\structures\industrial\misc\data\misc_woodpile_forest_wild.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 12 verts 20 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
20
Height
1.5134

Named selections (1)

  • component01

Named properties (2)

Name Value
placement slopelandcontact
damage no
LandContact 12 verts 20 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
12
Faces
20
Height
1.5134

Named selections (1)

  • component01

Named properties (2)

Name Value
placement slopelandcontact
damage no
Roadway 6 verts 4 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
6
Faces
4
Height
0.6797

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 12 verts 20 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
12
Faces
20
Height
1.5134

Named selections (1)

  • component01
Fire Geometry 360 verts 624 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
360
Faces
624
Height
1.4983

Named selections (24)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_WoodPile_Forest3: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_WoodPile_Forest3 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\misc\data\misc_woodpile_forest_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\misc\data\misc_woodpile_forest_wild.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\misc\misc_woodpile_forest3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\misc\Misc_WoodPile_Forest3.p3d — use the copy button in the page header to paste it elsewhere.