Overview
pipe_medl_buildr.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,036
Faces
3,455
Textures
2
Materials
5
Size (X × Y × Z)
3.895 × 6.571 × 8.692 m

ODOL v54 · 106,505 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
3.895 m
size_y
6.571 m
size_z
8.692 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.545308113
geometrysphere
5.29397583
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
9811.639648438
massreciprocal
0.00010192
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-1.947516918, -3.285451412, -4.345761299
bboxmaxposition
1.947516918, 3.285451412, 4.345761299
bboxminvisual
-1.947516918, -3.285451412, -4.345761299
bboxmaxvisual
1.947516918, 3.285451412, 4.345761299

Centers

boundingcenter
-0.106195927, 2.683148861, -0.509848356
geometrycenter
0.000045776, -0.000002146, 0.679419875
centerofmass
0.517535031, 1.900800467, 2.786662102
aimingcenter
0.000045776, -0.000002146, 0.679419875

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
0.000 1,434 verts 942 faces 0 tex
Resolution
0
Vertices
1,434
Faces
942
Height
6.5709

Materials

  • dz\structures\industrial\pipes\data\indpipe_multi_16.rvmat
1.000 855 verts 525 faces 0 tex
Resolution
1
Vertices
855
Faces
525
Height
6.5709

Materials

  • dz\structures\industrial\pipes\data\indpipe_multi_16.rvmat
2.000 391 verts 246 faces 0 tex
Resolution
2
Vertices
391
Faces
246
Height
6.5709

Materials

  • dz\structures\industrial\pipes\data\indpipe_multi_16.rvmat
3.000 20 verts 10 faces 1 tex
Resolution
3
Vertices
20
Faces
10
Height
6.4755

Textures

  • dz\structures\industrial\pipes\data\indpipe_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 206 verts 155 faces 0 tex
Resolution
9999999827968
Vertices
206
Faces
155
Height
6.5709

Named selections (26)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26

Named properties (2)

Name Value
damage no
map building
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 4 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 342 verts 288 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
342
Faces
288
Height
6.5709

Named selections (43)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
Fire Geometry 782 verts 1,288 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
782
Faces
1,288
Height
6.5709

Named selections (69)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Pipe_MedL_BuildR: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Pipe_MedL_BuildR 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\pipes\data\indpipe_mlod_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\structures\industrial\pipes\data\indpipe_multi_16.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\pipes\pipe_medl_buildr.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Pipes\Pipe_MedL_BuildR.p3d — use the copy button in the page header to paste it elsewhere.