Overview
power_pole_conct.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
7,420
Faces
7,420
Textures
2
Materials
5
Size (X × Y × Z)
3.182 × 11.352 × 1.016 m

ODOL v54 · 197,742 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
3.182 m
size_y
11.352 m
size_z
1.016 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.692254543
geometrysphere
5.89439249
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
199.999954224
massreciprocal
0.005000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.590925097, -5.675953388, -0.508176565
bboxmaxposition
1.590925097, 5.675953865, 0.508176565
bboxminvisual
-1.590925097, -5.675953388, -0.508176565
bboxmaxvisual
1.590925097, 5.675953865, 0.508176565

Centers

boundingcenter
-0.005414963, 4.660603523, 0.001181573
geometrycenter
0.019002438, 0.007615089, -0.008502007
centerofmass
0.416000247, 2.981396914, -0.004193958
aimingcenter
0.019002438, 0.007615089, -0.008502007

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 2,994 verts 2,682 faces 1 tex
Resolution
1
Vertices
2,994
Faces
2,682
Height
11.3292

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,814 verts 1,472 faces 1 tex
Resolution
2
Vertices
1,814
Faces
1,472
Height
11.3292

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,018 verts 786 faces 0 tex
Resolution
3
Vertices
1,018
Faces
786
Height
11.3292

Materials

  • dz\structures\industrial\power\data\powlines_multi1.rvmat
4.000 224 verts 156 faces 1 tex
Resolution
4
Vertices
224
Faces
156
Height
11.1611

Textures

  • dz\structures\industrial\power\data\powline_c2_mlod_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 38 verts 60 faces 0 tex
Resolution
9999999827968
Vertices
38
Faces
60
Height
11.3367

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (1)

Name Value
damage no
View Geometry 38 verts 60 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
38
Faces
60
Height
11.1982

Named selections (4)

  • component01
  • component02
  • component03
  • component04
Fire Geometry 1,294 verts 2,204 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,294
Faces
2,204
Height
11.3291

Named selections (96)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Power_Pole_ConcT: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_ConcT 0

No Sections in model.cfg.

Textures 2
  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\powline_c2_mlod_ca.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_pole_conct.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\power\Power_Pole_ConcT.p3d — use the copy button in the page header to paste it elsewhere.