Overview
Amplion on wooden pole
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
5,753
Faces
7,077
Textures
3
Materials
8
Size (X × Y × Z)
0.965 × 9.004 × 1.509 m

ODOL v54 · 191,169 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
0.965 m
size_y
9.004 m
size_z
1.509 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.532500744
geometrysphere
4.494553089
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
200.000030518
massreciprocal
0.004999999
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
pasreceiver
damage
no

Bounds

bboxminposition
-0.482556522, -4.501995087, -0.754527569
bboxmaxposition
0.482556522, 4.501995087, 0.754527569
bboxminvisual
-0.482556522, -4.501995087, -0.754527569
bboxmaxvisual
0.482556522, 4.501995087, 0.754527569

Centers

boundingcenter
0.187724516, 3.497985125, 0.409742504
geometrycenter
-0.187724501, -0.008709908, -0.414817989
centerofmass
-0.188709155, -1.347985029, -0.390876204
aimingcenter
-0.187724501, -0.008709908, -0.414817989

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 2,222 verts 2,644 faces 2 tex
Resolution
1
Vertices
2,222
Faces
2,644
Height
8.9977

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\amplion_co.paa

Materials

  • dz\structures\industrial\power\data\amplion.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,217 verts 1,255 faces 2 tex
Resolution
2
Vertices
1,217
Faces
1,255
Height
8.9977

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\amplion_co.paa

Materials

  • dz\structures\industrial\power\data\amplion.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat
3.000 588 verts 542 faces 1 tex
Resolution
3
Vertices
588
Faces
542
Height
8.9977

Textures

  • dz\structures\industrial\power\data\amplion_co.paa

Materials

  • dz\structures\industrial\power\data\amplion.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat
4.000 329 verts 206 faces 2 tex
Resolution
4
Vertices
329
Faces
206
Height
9.0040

Textures

  • dz\structures\industrial\power\data\amplion_co.paa
  • dz\structures\industrial\power\data\powline_woodl_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\industrial\power\data\amplion.rvmat
Geometry 18 verts 28 faces 0 tex
Resolution
9999999827968
Vertices
18
Faces
28
Height
8.9782

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
class pasreceiver
damage no
View Geometry 27 verts 42 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
27
Faces
42
Height
8.9782

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat
Fire Geometry 1,352 verts 2,360 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,352
Faces
2,360
Height
8.9977

Named selections (86)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (1)

Name Value
damage no
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Power_Pole_Wood1_Lamp_Amp: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Power_Pole_Wood1_Lamp_Amp 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\industrial\power\data\amplion_co.paa
  • dz\structures\industrial\power\data\powline_woodl_mlod_co.paa
Materials 8
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\power\data\amplion.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlines_multi1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_pole_wood1_lamp_amp.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\power\Power_Pole_Wood1_Lamp_Amp.p3d — use the copy button in the page header to paste it elsewhere.