Overview
power_station.p3d
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
26,727
Faces
21,635
Textures
7
Materials
7
Proxies
6
Size (X × Y × Z)
12.561 × 6.261 × 22.667 m

ODOL v54 · 661,085 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 41

Size

size_x
12.561 m
size_y
6.261 m
size_z
22.667 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
13.300868034
geometrysphere
10.133254051
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
309247.8125
massreciprocal
0.000003234
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-6.280636311, -3.130715132, -11.333257675
bboxmaxposition
6.280636311, 3.13071537, 11.333257675
bboxminvisual
-6.280636311, -3.130715132, -11.333257675
bboxmaxvisual
6.280636311, 3.13071537, 11.333257675

Centers

boundingcenter
0.012145042, 2.052535057, -0.64784193
geometrycenter
-0.041822672, -0.044310093, 0.517126799
centerofmass
0.06247995, 0.107094005, 0.846372008
aimingcenter
-0.041822672, -0.044310093, 0.517126799

ByteIndices

memory
8
geometry
7
geometryfire
12
geometryview
11
roadway
9
paths
10
Level of Detail 13
1.000 10,316 verts 6,855 faces 2 tex
Resolution
1
Vertices
10,316
Faces
6,855
Height
6.1604
Proxies
6

Proxies (6)

  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_closed_v2
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\industrial\cementworks\proxy\ground_garbage_long_fix
  • dz\structures\industrial\cementworks\proxy\ground_garbage_square7_fix

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\industrial\houses\data\tovarna2_002_ca.paa
  • dz\structures\industrial\power\data\metal_fence_wire_co.paa

Materials

  • dz\structures\industrial\power\data\misc_powerstation_multi1.rvmat
  • dz\structures\industrial\power\data\misc_powerstation_multi2.rvmat
  • dz\structures\industrial\power\data\powerstation_i_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,320 verts 3,025 faces 1 tex
Resolution
2
Vertices
5,320
Faces
3,025
Height
6.1143

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\industrial\houses\data\tovarna2_002_ca.paa

Materials

  • dz\structures\industrial\power\data\misc_powerstation_multi1.rvmat
  • dz\structures\industrial\power\data\misc_powerstation_multi2.rvmat
  • dz\structures\industrial\power\data\powerstation_i_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,732 verts 1,620 faces 1 tex
Resolution
3
Vertices
2,732
Faces
1,620
Height
6.1143

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\industrial\houses\data\tovarna2_002_ca.paa

Materials

  • dz\structures\industrial\power\data\misc_powerstation_multi1.rvmat
  • dz\structures\industrial\power\data\misc_powerstation_multi2.rvmat
  • dz\structures\industrial\power\data\powerstation_i_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,590 verts 995 faces 0 tex
Resolution
4
Vertices
1,590
Faces
995
Height
6.1143

Materials

  • dz\structures\industrial\power\data\misc_powerstation_multi1.rvmat
  • dz\structures\industrial\power\data\misc_powerstation_multi2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 621 verts 398 faces 0 tex
Resolution
5
Vertices
621
Faces
398
Height
5.9972

Materials

  • dz\structures\industrial\power\data\misc_powerstation_multi1.rvmat
  • dz\structures\industrial\power\data\misc_powerstation_multi2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 115 verts 55 faces 1 tex
Resolution
6
Vertices
115
Faces
55
Height
5.9844

Textures

  • dz\structures\industrial\power\data\mlod_co.paa
7.000 16 verts 12 faces 0 tex
Resolution
7
Vertices
16
Faces
12
Height
4.4991

Named selections (2)

  • occluder_01
  • proxyoccluder_01
Geometry 623 verts 891 faces 0 tex
Resolution
9999999827968
Vertices
623
Faces
891
Height
6.0301
Proxies
6

Proxies (6)

  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_closed_v2
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\industrial\cementworks\proxy\ground_garbage_long_fix
  • dz\structures\industrial\cementworks\proxy\ground_garbage_square7_fix

Named selections (2)

  • doors1
  • doors2

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (3)

Name Value
map building
class house
damage no
Memory 33 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
33
Faces
0
Height
4.5319

Named properties (1)

Name Value
lodnoshadow 1
Roadway 92 verts 69 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
92
Faces
69
Height
6.1347

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa

Named properties (1)

Name Value
lodnoshadow 1
Paths 15 verts 11 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
15
Faces
11
Height
0.8047

Named selections (4)

  • in1
  • pos1
  • pos2
  • pos3
View Geometry 727 verts 935 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
727
Faces
935
Height
6.0524
Proxies
6

Proxies (6)

  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_closed_v2
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\industrial\cementworks\proxy\ground_garbage_long_fix
  • dz\structures\industrial\cementworks\proxy\ground_garbage_square7_fix

Named selections (2)

  • doors1
  • doors2
Fire Geometry 4,527 verts 6,769 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
4,527
Faces
6,769
Height
6.1617
Proxies
6

Proxies (6)

  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_closed_v2
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\industrial\cementworks\proxy\ground_garbage_long_fix
  • dz\structures\industrial\cementworks\proxy\ground_garbage_square7_fix

Named selections (2)

  • doors1
  • doors2

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton2Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Power_Station: Default
	{
		SkeletonName = "Skeleton2Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton2Doors 2
BoneParent
doors1 —
doors2 —
CfgModels · Power_Station 0

No Sections in model.cfg.

Proxies 6
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_closed_v2
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\industrial\cementworks\proxy\ground_garbage_long_fix
  • dz\structures\industrial\cementworks\proxy\ground_garbage_square7_fix
Textures 7
  • dz\structures\industrial\houses\data\tovarna2_002_ca.paa
  • dz\structures\industrial\power\data\metal_fence_wire_co.paa
  • dz\structures\industrial\power\data\mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 7
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\industrial\power\data\misc_powerstation_multi1.rvmat
  • dz\structures\industrial\power\data\misc_powerstation_multi2.rvmat
  • dz\structures\industrial\power\data\powerstation_i_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_station.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\power\Power_Station.p3d — use the copy button in the page header to paste it elsewhere.