Overview
power_transformer_build.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
10,507
Faces
7,890
Textures
9
Materials
14
Proxies
2
Size (X × Y × Z)
3.580 × 11.311 × 4.479 m

ODOL v54 · 276,894 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 41

Size

size_x
3.580 m
size_y
11.311 m
size_z
4.479 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
6.152874947
geometrysphere
6.185015678
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
10000.000976562
massreciprocal
0.0001
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-1.790240049, -5.655412674, -2.23952961
bboxmaxposition
1.790240049, 5.655412674, 2.23952961
bboxminvisual
-1.790240049, -5.655412674, -2.23952961
bboxmaxvisual
1.790240049, 5.655412674, 2.23952961

Centers

boundingcenter
0, 4.755687714, -0.472659707
geometrycenter
-0.000065029, 0.018292904, 0.425324082
centerofmass
-0.023965882, -1.974494934, -0.084954187
aimingcenter
-0.000065029, 0.018292904, 0.425324082

ByteIndices

memory
4
geometry
3
geometryfire
8
geometryview
7
roadway
5
hitpoints
6
Level of Detail 9
1.000 5,393 verts 3,119 faces 5 tex
Resolution
1
Vertices
5,393
Faces
3,119
Height
11.2635
Proxies
2

Proxies (2)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom

Named selections (1)

  • doors1

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\data\wood\planksold_01_co.paa
  • dz\structures\industrial\power\data\a2_windows_co.paa
  • dz\structures\industrial\power\data\housev_2l_alpha_faces_ca.paa
  • dz\structures\industrial\power\data\powlines_transformer_doplnky_co.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces_metal.rvmat
  • dz\structures\industrial\power\data\powlin_transformator_multi.rvmat
  • dz\structures\industrial\power\data\powlin_transformator_wood.rvmat
  • dz\structures\industrial\power\data\powlin_transormator_windows.rvmat
  • dz\structures\industrial\power\data\powlines_transformer2_doors.rvmat
  • dz\structures\industrial\power\data\powlines_transformer2_int_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,603 verts 1,196 faces 5 tex
Resolution
2
Vertices
2,603
Faces
1,196
Height
11.2536
Proxies
2

Proxies (2)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom

Named selections (1)

  • doors1

Textures

  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\data\wood\planksold_01_co.paa
  • dz\structures\industrial\power\data\a2_windows_co.paa
  • dz\structures\industrial\power\data\housev_2l_alpha_faces_ca.paa
  • dz\structures\industrial\power\data\powlines_transformer_doplnky_co.paa

Materials

  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces_metal.rvmat
  • dz\structures\industrial\power\data\powlin_transformator_multi.rvmat
  • dz\structures\industrial\power\data\powlin_transformator_wood.rvmat
  • dz\structures\industrial\power\data\powlin_transormator_windows.rvmat
  • dz\structures\industrial\power\data\powlines_transformer2_doors.rvmat
  • dz\structures\industrial\power\data\powlines_transformer2_int_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 120 verts 56 faces 1 tex
Resolution
3
Vertices
120
Faces
56
Height
11.2073

Textures

  • dz\structures\industrial\power\data\powlines_transformer_lod3_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 127 verts 173 faces 0 tex
Resolution
9999999827968
Vertices
127
Faces
173
Height
11.2742
Proxies
2

Proxies (2)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom

Named selections (1)

  • doors1

Named properties (3)

Name Value
map building
damage no
class house
Memory 8 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
8
Faces
0
Height
9.8175

Named properties (1)

Name Value
lodnoshadow 1
Roadway 14 verts 10 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
14
Faces
10
Height
1.1380

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
Hitpoints 2 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
2
Faces
0
Height
0.3234

Named selections (1)

  • doors1
View Geometry 103 verts 137 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
103
Faces
137
Height
11.2742
Proxies
2

Proxies (2)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom

Named selections (1)

  • doors1
Fire Geometry 2,137 verts 3,199 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
2,137
Faces
3,199
Height
11.2714
Proxies
2

Proxies (2)

  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Power_Transformer_Build: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1 —
CfgModels · Power_Transformer_Build 0

No Sections in model.cfg.

Proxies 2
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
Textures 9
  • dz\structures\data\alpha\leakings\leaking_metal_ca.paa
  • dz\structures\data\wood\planksold_01_co.paa
  • dz\structures\industrial\power\data\a2_windows_co.paa
  • dz\structures\industrial\power\data\housev_2l_alpha_faces_ca.paa
  • dz\structures\industrial\power\data\powlines_transformer_doplnky_co.paa
  • dz\structures\industrial\power\data\powlines_transformer_lod3_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
Materials 14
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces.rvmat
  • dz\structures\industrial\power\data\powlin_alpha_faces_metal.rvmat
  • dz\structures\industrial\power\data\powlin_transformator_multi.rvmat
  • dz\structures\industrial\power\data\powlin_transformator_wood.rvmat
  • dz\structures\industrial\power\data\powlin_transormator_windows.rvmat
  • dz\structures\industrial\power\data\powlines_transformer2_doors.rvmat
  • dz\structures\industrial\power\data\powlines_transformer2_int_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\power\power_transformer_build.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\power\Power_Transformer_Build.p3d — use the copy button in the page header to paste it elsewhere.