Overview
shed_open_big.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
1,779
Faces
1,224
Textures
2
Materials
3
Size (X × Y × Z)
16.208 × 2.636 × 4.361 m

ODOL v54 · 49,441 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
16.208 m
size_y
2.636 m
size_z
4.361 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
8.430918694
geometrysphere
8.46313858
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
12000
massreciprocal
0.000083333
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-8.104230881, -1.318130016, -2.180736303
bboxmaxposition
8.104230881, 1.318130016, 2.180736303
bboxminvisual
-8.104230881, -1.318130016, -2.180736303
bboxmaxvisual
8.104230881, 1.318130016, 2.180736303

Centers

boundingcenter
0.000989914, 6.764140606, -0.029499769
geometrycenter
-0.000989914, -0.011770248, 0
centerofmass
-0.000991699, -0.19913362, 0.006107737
aimingcenter
-0.000989914, -0.011770248, 0

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
1.000 804 verts 434 faces 0 tex
Resolution
1
Vertices
804
Faces
434
Height
2.5015

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
2.000 296 verts 162 faces 0 tex
Resolution
2
Vertices
296
Faces
162
Height
2.5015

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
3.000 196 verts 104 faces 0 tex
Resolution
3
Vertices
196
Faces
104
Height
2.5015

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
4.000 76 verts 38 faces 0 tex
Resolution
4
Vertices
76
Faces
38
Height
2.4567

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
5.000 64 verts 32 faces 0 tex
Resolution
5
Vertices
64
Faces
32
Height
2.4567

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
6.000 16 verts 8 faces 1 tex
Resolution
6
Vertices
16
Faces
8
Height
1.0527

Textures

  • dz\structures\industrial\sheds\data\metal_shed_roof_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 48 verts 36 faces 0 tex
Resolution
9999999827968
Vertices
48
Faces
36
Height
2.6127

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Named properties (2)

Name Value
map building
damage no
Memory 7 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
7
Faces
0
Height
0.1558
Roadway 8 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
2
Height
1.0433

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 160 verts 252 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
160
Faces
252
Height
2.5015

Named selections (17)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17

Materials

  • dz\data\data\penetration\metalplate.rvmat
Fire Geometry 104 verts 156 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
104
Faces
156
Height
2.5186

Named selections (13)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Shed_Open_Big: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Shed_Open_Big 0

No Sections in model.cfg.

Textures 2
  • dz\structures\industrial\sheds\data\metal_shed_roof_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\sheds\shed_open_big.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Sheds\Shed_Open_Big.p3d — use the copy button in the page header to paste it elsewhere.