Overview
shed_open_big_end.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
8,216
Faces
5,183
Textures
0
Materials
3
Size (X × Y × Z)
16.207 × 9.459 × 0.350 m

ODOL v54 · 152,778 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
16.207 m
size_y
9.459 m
size_z
0.350 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.357460976
geometrysphere
9.35552597
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
8000
massreciprocal
0.000125
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-8.103305817, -4.729470253, -0.175000072
bboxmaxposition
8.103305817, 4.729470253, 0.175000072
bboxminvisual
-8.103305817, -4.729470253, -0.175000072
bboxmaxvisual
8.103305817, 4.729470253, 0.175000072

Centers

boundingcenter
0.00006485, 3.336700439, -1.945620179
geometrycenter
-0.00006485, -0.003720284, 0
centerofmass
-0.000067062, 1.547543049, 0.014992595
aimingcenter
-0.00006485, -0.003720284, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 3,744 verts 1,960 faces 0 tex
Resolution
1
Vertices
3,744
Faces
1,960
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
3.000 2,246 verts 1,126 faces 0 tex
Resolution
3
Vertices
2,246
Faces
1,126
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
5.000 801 verts 392 faces 0 tex
Resolution
5
Vertices
801
Faces
392
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1_lod.rvmat
7.000 360 verts 163 faces 0 tex
Resolution
7
Vertices
360
Faces
163
Height
9.4580

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi1_lod.rvmat
Geometry 32 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
32
Faces
24
Height
9.4515

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (2)

Name Value
map building
damage no
Memory 32 verts 24 faces 0 tex
Resolution
9.999999869911E+14
Vertices
32
Faces
24
Height
9.4515

Other named selections (4)

Named properties (2)

Name Value
map building
damage no
View Geometry 280 verts 408 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
280
Faces
408
Height
9.4320

Named selections (35)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
Fire Geometry 721 verts 1,086 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
721
Faces
1,086
Height
9.4589

Named selections (89)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Shed_Open_Big_end: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Shed_Open_Big_end 0

No Sections in model.cfg.

Materials 3
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\industrial\sheds\data\metal_shed_multi1.rvmat
  • dz\structures\industrial\sheds\data\metal_shed_multi1_lod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\sheds\shed_open_big_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Sheds\Shed_Open_Big_end.p3d — use the copy button in the page header to paste it elsewhere.