Overview
shed_open_small_end.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,654
Faces
3,020
Textures
0
Materials
4
Size (X × Y × Z)
8.173 × 6.976 × 0.350 m

ODOL v54 · 97,649 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
8.173 m
size_y
6.976 m
size_z
0.350 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.375386238
geometrysphere
5.355462074
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
500.000091553
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

damage
no

Bounds

bboxminposition
-4.086322308, -3.487995148, -0.175049365
bboxmaxposition
4.086321831, 3.487995386, 0.175049365
bboxminvisual
-4.086322308, -3.487995148, -0.175049365
bboxmaxvisual
4.086321831, 3.487995386, 0.175049365

Centers

boundingcenter
4.016919136, 2.085125208, 0.054429114
geometrycenter
-0.015154839, -0.002145171, -0.000049293
centerofmass
-0.023282878, 0.189204052, 0.022154825
aimingcenter
-0.015154839, -0.002145171, -0.000049293

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,914 verts 994 faces 0 tex
Resolution
1
Vertices
1,914
Faces
994
Height
6.9680

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,070 verts 566 faces 0 tex
Resolution
2
Vertices
1,070
Faces
566
Height
6.9680

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi2.rvmat
3.000 557 verts 279 faces 0 tex
Resolution
3
Vertices
557
Faces
279
Height
6.9680

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi2.rvmat
4.000 278 verts 138 faces 0 tex
Resolution
4
Vertices
278
Faces
138
Height
6.9680

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi2.rvmat
5.000 161 verts 65 faces 0 tex
Resolution
5
Vertices
161
Faces
65
Height
6.9680

Materials

  • dz\structures\industrial\sheds\data\metal_shed_multi2_lod.rvmat
Geometry 24 verts 18 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
18
Height
6.9515

Named selections (3)

  • component01
  • component02
  • component03

Named properties (2)

Name Value
map building
damage no
Memory 24 verts 18 faces 0 tex
Resolution
9.999999869911E+14
Vertices
24
Faces
18
Height
6.9515

Other named selections (3)

Named properties (2)

Name Value
map building
damage no
View Geometry 144 verts 210 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
144
Faces
210
Height
6.9320

Named selections (18)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
Fire Geometry 482 verts 732 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
482
Faces
732
Height
6.9760

Named selections (58)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Shed_Open_Small_end: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Shed_Open_Small_end 0

No Sections in model.cfg.

Materials 4
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\industrial\sheds\data\metal_shed_multi2.rvmat
  • dz\structures\industrial\sheds\data\metal_shed_multi2_lod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\industrial\sheds\shed_open_small_end.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\industrial\Sheds\Shed_Open_Small_end.p3d — use the copy button in the page header to paste it elsewhere.