Overview
mil_airfield_hq.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
48,412
Faces
37,723
Textures
7
Materials
12
Proxies
14
Size (X × Y × Z)
19.692 × 11.750 × 22.522 m

ODOL v54 · 1,127,671 bytes · Skeleton bones: 19 · Sections: 0

ODOL Flags 40

Size

size_x
19.692 m
size_y
11.750 m
size_z
22.522 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
14.988746643
geometrysphere
15.996534348
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
116000.078125
massreciprocal
0.000008621
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-9.846030235, -5.875120163, -11.260885239
bboxmaxposition
9.846030235, 5.87512064, 11.260885239
bboxminvisual
-9.846030235, -5.875120163, -11.260885239
bboxmaxvisual
9.846030235, 5.87512064, 11.260885239

Centers

boundingcenter
2.349069834, 5.792879581, -1.801915169
geometrycenter
-0.006049633, 0.009172678, -0.096004963
centerofmass
-0.017364064, -0.709134638, -2.8314991
aimingcenter
-0.006049633, 0.009172678, -0.096004963

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
1.000 17,046 verts 11,125 faces 2 tex
Resolution
1
Vertices
17,046
Faces
11,125
Height
11.7319
Proxies
14

Proxies (14)

  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_a_open
  • dz\structures\furniture\school_equipment\class_case_b_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house

Named selections (14)

  • doors1
  • doors10
  • doors11
  • doors12
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors2
  • doors3
  • doors4
  • doors8
  • doors9

Textures

  • dz\structures\data\windows\broken_windows_ca.paa
  • dz\structures\military\tisy\data\secretbase_details_co.paa

Materials

  • dz\structures\data\windows\broken_windows.rvmat
  • dz\structures\industrial\cementworks\data\central_heating_plant_03a_1.rvmat
  • dz\structures\military\tisy\data\secretbase_details.rvmat
  • dz\structures\military\tisy\data\secretbase_extwalls.rvmat
  • dz\structures\military\tisy\data\secretbase_int.rvmat
  • dz\structures\military\tisy\data\secretbase_roof.rvmat
2.000 12,177 verts 7,324 faces 2 tex
Resolution
2
Vertices
12,177
Faces
7,324
Height
11.7319

Named selections (14)

  • doors1
  • doors10
  • doors11
  • doors12
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors2
  • doors3
  • doors4
  • doors8
  • doors9

Textures

  • dz\structures\data\windows\broken_windows_ca.paa
  • dz\structures\military\tisy\data\secretbase_details_co.paa

Materials

  • dz\structures\data\windows\broken_windows.rvmat
  • dz\structures\industrial\cementworks\data\central_heating_plant_03a_1.rvmat
  • dz\structures\military\tisy\data\secretbase_details.rvmat
  • dz\structures\military\tisy\data\secretbase_extwalls.rvmat
  • dz\structures\military\tisy\data\secretbase_int.rvmat
  • dz\structures\military\tisy\data\secretbase_roof.rvmat
3.000 6,142 verts 3,718 faces 2 tex
Resolution
3
Vertices
6,142
Faces
3,718
Height
11.7319

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\data\windows\broken_windows_ca.paa
  • dz\structures\military\tisy\data\secretbase_details_co.paa

Materials

  • dz\structures\data\windows\broken_windows.rvmat
  • dz\structures\military\tisy\data\secretbase_details.rvmat
  • dz\structures\military\tisy\data\secretbase_extwalls.rvmat
  • dz\structures\military\tisy\data\secretbase_int.rvmat
  • dz\structures\military\tisy\data\secretbase_roof.rvmat
4.000 2,475 verts 1,498 faces 2 tex
Resolution
4
Vertices
2,475
Faces
1,498
Height
11.7319

Textures

  • #(argb,8,8,3)color(0.6,0.6,0.6,1.0,co)
  • dz\structures\military\tisy\data\secretbase_details_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\tisy\data\secretbase_details.rvmat
  • dz\structures\military\tisy\data\secretbase_extwalls.rvmat
  • dz\structures\military\tisy\data\secretbase_roof.rvmat
5.000 1,390 verts 796 faces 1 tex
Resolution
5
Vertices
1,390
Faces
796
Height
11.7319

Textures

  • dz\structures\military\tisy\data\secretbase_details_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\tisy\data\secretbase_extwalls.rvmat
  • dz\structures\military\tisy\data\secretbase_roof.rvmat
6.000 132 verts 68 faces 1 tex
Resolution
6
Vertices
132
Faces
68
Height
11.6974

Textures

  • dz\structures\military\tisy\data\secretbase_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 1,254 verts 1,614 faces 0 tex
Resolution
9999999827968
Vertices
1,254
Faces
1,614
Height
11.7319
Proxies
9

Proxies (9)

  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_a_open
  • dz\structures\furniture\school_equipment\class_case_b_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\tables\conference_table_a\conference_table_a

Named selections (15)

  • doors1
  • doors10
  • doors11
  • doors12
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors18
  • doors2
  • doors3
  • doors4
  • doors8
  • doors9

Named properties (3)

Name Value
class house
map building
damage no
Memory 67 verts 0 faces 0 tex
Roadway 154 verts 51 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
154
Faces
51
Height
8.9992

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
View Geometry 1,074 verts 1,607 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
1,074
Faces
1,607
Height
11.7319

Named selections (15)

  • doors1
  • doors10
  • doors11
  • doors12
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors18
  • doors2
  • doors3
  • doors4
  • doors8
  • doors9
Fire Geometry 6,501 verts 9,922 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
6,501
Faces
9,922
Height
11.7481
Proxies
14

Proxies (14)

  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_a_open
  • dz\structures\furniture\school_equipment\class_case_b_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house

Named selections (14)

  • doors1
  • doors10
  • doors11
  • doors12
  • doors13
  • doors14
  • doors15
  • doors16
  • doors17
  • doors2
  • doors3
  • doors4
  • doors8
  • doors9

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton19Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", "",
			"doors7", "",
			"doors8", "",
			"doors9", "",
			"doors10", "",
			"doors11", "",
			"doors12", "",
			"doors13", "",
			"doors14", "",
			"doors15", "",
			"doors16", "",
			"doors17", "",
			"doors18", "",
			"doors19", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_Airfield_HQ: Default
	{
		SkeletonName = "Skeleton19Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5882496";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5882496";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors8
			{
				type = "Rotation";
				source = "doors8";
				selection = "doors8";
				axis = "doors8_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors9
			{
				type = "Rotation";
				source = "doors9";
				selection = "doors9";
				axis = "doors9_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors10
			{
				type = "Rotation";
				source = "doors10";
				selection = "doors10";
				axis = "doors10_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors11
			{
				type = "Rotation";
				source = "doors11";
				selection = "doors11";
				axis = "doors11_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors12
			{
				type = "Rotation";
				source = "doors12";
				selection = "doors12";
				axis = "doors12_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors13
			{
				type = "Rotation";
				source = "doors13";
				selection = "doors13";
				axis = "doors13_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors14
			{
				type = "Rotation";
				source = "doors14";
				selection = "doors14";
				axis = "doors14_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors15
			{
				type = "Rotation";
				source = "doors15";
				selection = "doors15";
				axis = "doors15_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors16
			{
				type = "Rotation";
				source = "doors16";
				selection = "doors16";
				axis = "doors16_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
			class Doors17
			{
				type = "Rotation";
				source = "doors17";
				selection = "doors17";
				axis = "doors17_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6231562";
			};
		};
	};
};
CfgSkeletons · Skeleton19Doors 19
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
doors7 —
doors8 —
doors9 —
doors10 —
doors11 —
doors12 —
doors13 —
doors14 —
doors15 —
doors16 —
doors17 —
doors18 —
doors19 —
CfgModels · Mil_Airfield_HQ 0

No Sections in model.cfg.

Proxies 14
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\wallboards\wall_board\wall_board
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_a_open
  • dz\structures\furniture\school_equipment\class_case_b_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\various\debris_small_house
  • dz\structures\furniture\various\dirtpile_small_house
Textures 7
  • #(argb,8,8,3)color(0.6,0.6,0.6,1.0,co)
  • dz\structures\data\windows\broken_windows_ca.paa
  • dz\structures\military\tisy\data\secretbase_details_co.paa
  • dz\structures\military\tisy\data\secretbase_mlod_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
Materials 12
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\data\windows\broken_windows.rvmat
  • dz\structures\industrial\cementworks\data\central_heating_plant_03a_1.rvmat
  • dz\structures\military\tisy\data\secretbase_details.rvmat
  • dz\structures\military\tisy\data\secretbase_extwalls.rvmat
  • dz\structures\military\tisy\data\secretbase_int.rvmat
  • dz\structures\military\tisy\data\secretbase_roof.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\airfield\mil_airfield_hq.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Airfield\Mil_Airfield_HQ.p3d — use the copy button in the page header to paste it elsewhere.