Overview
mil_barracks3.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
20,579
Faces
16,047
Textures
13
Materials
15
Proxies
21
Size (X × Y × Z)
18.784 × 7.662 × 15.117 m

ODOL v54 · 571,534 bytes · Skeleton bones: 7 · Sections: 0

ODOL Flags 40

Size

size_x
18.784 m
size_y
7.662 m
size_z
15.117 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
12.134155273
geometrysphere
12.570922852
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
89225.984375
massreciprocal
0.000011207
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-9.391935349, -3.83076334, -7.558560848
bboxmaxposition
9.391935349, 3.83076334, 7.558560848
bboxminvisual
-9.391935349, -3.83076334, -7.558560848
bboxmaxvisual
9.391935349, 3.83076334, 7.558560848

Centers

boundingcenter
2.050465107, 2.200433254, 1.49834013
geometrycenter
0, 0.000011683, 0.131240129
centerofmass
0.52574873, 0.023050036, 0.467883885
aimingcenter
0, 0.000011683, 0.131240129

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 8,322 verts 5,472 faces 9 tex
Resolution
1
Vertices
8,322
Faces
5,472
Height
7.6563
Proxies
21

Proxies (21)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v3
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v3
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\cases\metalcrate_02\metalcrate_02
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\eletrical_appliances\tv_a\tv_a
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\long_bench
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\school_equipment\student_chair
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\various\bag_dz
  • dz\structures\furniture\various\canister_dz

Named selections (7)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\structures\data\alpha\decal_patch_floor_5_ca.paa
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\windows\windows_cargo_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess2_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_co.paa
  • dz\structures\military\houses\data\health_cc_details_co.paa

Materials

  • dz\data\data\empty_nzw.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access02.rvmat
  • dz\structures\military\houses\data\bathroom_mirror.rvmat
  • dz\structures\military\houses\data\mil_barracks_l.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_muti.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper1.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper2.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_muti.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 4,289 verts 2,688 faces 5 tex
Resolution
2
Vertices
4,289
Faces
2,688
Height
7.6563

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Textures

  • dz\structures\data\alpha\decal_patch_floor_5_ca.paa
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\windows\windows_cargo_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa
  • dz\structures\military\houses\data\health_cc_details_co.paa

Materials

  • dz\data\data\empty_nzw.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\mil_barracks_l.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_muti.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper1.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper2.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_muti.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,333 verts 1,355 faces 2 tex
Resolution
3
Vertices
2,333
Faces
1,355
Height
7.6563

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Textures

  • dz\structures\data\windows\windows_cargo_co.paa
  • dz\structures\military\houses\data\health_cc_details_co.paa

Materials

  • dz\structures\military\houses\data\mil_barracks_l.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_muti.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper1.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_muti.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,224 verts 744 faces 2 tex
Resolution
4
Vertices
1,224
Faces
744
Height
7.6563

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Textures

  • dz\structures\data\windows\windows_cargo_co.paa
  • dz\structures\military\houses\data\health_cc_details_co.paa

Materials

  • dz\structures\military\houses\data\mil_barracks_l.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_muti.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper1.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_muti.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 137 verts 39 faces 1 tex
Resolution
5
Vertices
137
Faces
39
Height
7.2957

Textures

  • dz\structures\military\houses\data\mil_barracks_l_mlod_co.paa

Named properties (1)

Name Value
lodnoshadow 0
Geometry 1,092 verts 1,483 faces 0 tex
Resolution
9999999827968
Vertices
1,092
Faces
1,483
Height
7.6563
Proxies
17

Proxies (17)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v3
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v3
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\cases\metalcrate_02\metalcrate_02
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\eletrical_appliances\tv_a\tv_a
  • dz\structures\furniture\school_equipment\long_bench
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\school_equipment\student_chair
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\various\bag_dz
  • dz\structures\furniture\various\canister_dz

Named selections (7)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7

Named properties (3)

Name Value
class house
map house
damage no
Memory 117 verts 0 faces 0 tex
Roadway 27 verts 20 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
27
Faces
20
Height
4.2596

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
View Geometry 650 verts 769 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
650
Faces
769
Height
7.4641
Proxies
21

Proxies (21)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v3
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v3
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\cases\metalcrate_02\metalcrate_02
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\eletrical_appliances\tv_a\tv_a
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\long_bench
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\school_equipment\student_chair
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\various\bag_dz
  • dz\structures\furniture\various\canister_dz

Named selections (7)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6
  • doors7
Fire Geometry 2,388 verts 3,477 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
2,388
Faces
3,477
Height
7.6589
Proxies
21

Proxies (21)

  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v3
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v3
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\cases\metalcrate_02\metalcrate_02
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\eletrical_appliances\tv_a\tv_a
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\long_bench
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\school_equipment\student_chair
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\various\bag_dz
  • dz\structures\furniture\various\canister_dz

Named selections (6)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
  • doors6

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\glass_armored.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton7Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", "",
			"doors6", "",
			"doors7", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_Barracks3: Default
	{
		SkeletonName = "Skeleton7Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors6
			{
				type = "Rotation";
				source = "doors6";
				selection = "doors6";
				axis = "doors6_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors7
			{
				type = "Rotation";
				source = "doors7";
				selection = "doors7";
				axis = "doors7_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton7Doors 7
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
doors6 —
doors7 —
CfgModels · Mil_Barracks3 0

No Sections in model.cfg.

Proxies 21
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\cases\locker\locker_closed_blue_v3
  • dz\structures\furniture\cases\locker\locker_closed_v1
  • dz\structures\furniture\cases\locker\locker_open_blue_v3
  • dz\structures\furniture\cases\locker\locker_open_v2
  • dz\structures\furniture\cases\metalcrate\metalcrate
  • dz\structures\furniture\cases\metalcrate_02\metalcrate_02
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\eletrical_appliances\tv_a\tv_a
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\school_equipment\intercom_speaker
  • dz\structures\furniture\school_equipment\long_bench
  • dz\structures\furniture\school_equipment\radiator
  • dz\structures\furniture\school_equipment\student_chair
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
  • dz\structures\furniture\various\bag_dz
  • dz\structures\furniture\various\canister_dz
Textures 13
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\structures\data\alpha\decal_patch_floor_5_ca.paa
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\windows\windows_cargo_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess2_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_co.paa
  • dz\structures\military\houses\data\health_cc_details_co.paa
  • dz\structures\military\houses\data\mil_barracks_l_mlod_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
Materials 15
  • dz\data\data\empty_nzw.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\glass_armored.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access02.rvmat
  • dz\structures\military\houses\data\bathroom_mirror.rvmat
  • dz\structures\military\houses\data\mil_barracks_l.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_muti.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper1.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_inter_supper2.rvmat
  • dz\structures\military\houses\data\mil_barracks_l_muti.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\houses\mil_barracks3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Houses\Mil_Barracks3.p3d — use the copy button in the page header to paste it elsewhere.