Overview
mil_barracks4.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
32,595
Faces
27,931
Textures
7
Materials
15
Proxies
2
Size (X × Y × Z)
16.199 × 6.524 × 7.901 m

ODOL v54 · 802,149 bytes · Skeleton bones: 5 · Sections: 0

ODOL Flags 40

Size

size_x
16.199 m
size_y
6.524 m
size_z
7.901 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.171751022
geometrysphere
9.189189911
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
168865.03125
massreciprocal
0.000005922
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-8.099674225, -3.262097359, -3.950290203
bboxmaxposition
8.099674225, 3.262097359, 3.950290203
bboxminvisual
-8.099674225, -3.262097359, -3.950290203
bboxmaxvisual
8.099674225, 3.262097359, 3.950290203

Centers

boundingcenter
-0.329355717, 1.579092979, -0.230850101
geometrycenter
-0.100379229, 0.11749351, 0
centerofmass
-0.251632094, -0.35765487, -0.270986974
aimingcenter
-0.100379229, 0.11749351, 0

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
0.000 13,058 verts 10,514 faces 4 tex
Resolution
0
Vertices
13,058
Faces
10,514
Height
5.6360
Proxies
2

Proxies (2)

  • dz\structures\furniture\beds\postel_panelak1
  • dz\structures\furniture\cases\dhangar_borwnskrin\dhangar_brownskrin

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\windows\broken_windows_ca.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess2_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_co.paa

Materials

  • dz\structures\data\windows\broken_windows.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access02.rvmat
  • dz\structures\military\houses\data\budova4_details.rvmat
  • dz\structures\military\houses\data\budova4_floor_ceiling.rvmat
  • dz\structures\military\houses\data\budova4_wall.rvmat
  • dz\structures\military\houses\data\budova4_wall_interior.rvmat
1.000 6,820 verts 4,892 faces 0 tex
Resolution
1
Vertices
6,820
Faces
4,892
Height
5.5616

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\structures\military\houses\data\budova4_details.rvmat
  • dz\structures\military\houses\data\budova4_floor_ceiling.rvmat
  • dz\structures\military\houses\data\budova4_wall.rvmat
  • dz\structures\military\houses\data\budova4_wall_interior.rvmat
2.000 4,241 verts 3,140 faces 0 tex
Resolution
2
Vertices
4,241
Faces
3,140
Height
5.0310

Materials

  • dz\structures\military\houses\data\budova4_details.rvmat
  • dz\structures\military\houses\data\budova4_floor_ceiling.rvmat
  • dz\structures\military\houses\data\budova4_wall.rvmat
  • dz\structures\military\houses\data\budova4_wall_interior.rvmat
3.000 2,382 verts 1,533 faces 0 tex
Resolution
3
Vertices
2,382
Faces
1,533
Height
5.0310

Materials

  • dz\structures\military\houses\data\budova4_details.rvmat
  • dz\structures\military\houses\data\budova4_wall.rvmat
  • dz\structures\military\houses\data\budova4_wall_interior.rvmat
4.000 1,097 verts 704 faces 0 tex
Resolution
4
Vertices
1,097
Faces
704
Height
5.0314

Materials

  • dz\structures\military\houses\data\budova4_details.rvmat
  • dz\structures\military\houses\data\budova4_wall.rvmat
  • dz\structures\military\houses\data\budova4_wall_interior.rvmat
5.000 34 verts 14 faces 1 tex
Resolution
5
Vertices
34
Faces
14
Height
4.7825

Textures

  • dz\structures\military\houses\data\budova4_lod05_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 716 verts 1,002 faces 0 tex
Resolution
9999999827968
Vertices
716
Faces
1,002
Height
4.9656
Proxies
2

Proxies (2)

  • dz\structures\furniture\beds\postel_panelak1
  • dz\structures\furniture\cases\dhangar_borwnskrin\dhangar_brownskrin

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Named properties (3)

Name Value
class house
damage no
map building
Memory 27 verts 0 faces 0 tex
Roadway 48 verts 43 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
48
Faces
43
Height
4.9271

Textures

  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 460 verts 397 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
460
Faces
397
Height
5.8624
Proxies
2

Proxies (2)

  • dz\structures\furniture\beds\postel_panelak1
  • dz\structures\furniture\cases\dhangar_borwnskrin\dhangar_brownskrin

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Materials

  • dz\structures\military\houses\data\budova4_details.rvmat
Fire Geometry 3,712 verts 5,692 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
3,712
Faces
5,692
Height
5.6456
Proxies
2

Proxies (2)

  • dz\structures\furniture\beds\postel_panelak1
  • dz\structures\furniture\cases\dhangar_borwnskrin\dhangar_brownskrin

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton5Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_Barracks4: Default
	{
		SkeletonName = "Skeleton5Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton5Doors 5
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
CfgModels · Mil_Barracks4 0

No Sections in model.cfg.

Proxies 2
  • dz\structures\furniture\beds\postel_panelak1
  • dz\structures\furniture\cases\dhangar_borwnskrin\dhangar_brownskrin
Textures 7
  • dz\structures\data\windows\broken_windows_ca.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess2_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_acess_co.paa
  • dz\structures\furniture\kitchen\dkamna_uhli\data\kamna_co.paa
  • dz\structures\military\houses\data\budova4_lod05_co.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 15
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\data\windows\broken_windows.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access.rvmat
  • dz\structures\furniture\kitchen\dkamna_uhli\data\dkamna_access02.rvmat
  • dz\structures\military\houses\data\budova4_details.rvmat
  • dz\structures\military\houses\data\budova4_floor_ceiling.rvmat
  • dz\structures\military\houses\data\budova4_wall.rvmat
  • dz\structures\military\houses\data\budova4_wall_interior.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\houses\mil_barracks4.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Houses\Mil_Barracks4.p3d — use the copy button in the page header to paste it elsewhere.