Overview
mil_barracks5.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
35,355
Faces
25,762
Textures
11
Materials
13
Proxies
17
Size (X × Y × Z)
32.752 × 15.620 × 20.704 m

ODOL v54 · 823,124 bytes · Skeleton bones: 5 · Sections: 0

ODOL Flags 40

Size

size_x
32.752 m
size_y
15.620 m
size_z
20.704 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
19.794715881
geometrysphere
19.513010025
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
1010005.0625
massreciprocal
0.00000099
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house

Bounds

bboxminposition
-16.37584877, -7.809845448, -10.35209465
bboxmaxposition
16.37584877, 7.809845448, 10.35209465
bboxminvisual
-16.37584877, -7.809845448, -10.35209465
bboxmaxvisual
16.37584877, 7.809845448, 10.35209465

Centers

boundingcenter
-0.506150723, 5.674655437, 2.569704533
geometrycenter
0.320999146, -0.008914471, -1.837938547
centerofmass
-4.734794617, -1.735550284, -1.828059196
aimingcenter
0.320999146, -0.008914471, -1.837938547

ByteIndices

memory
4
geometry
3
geometryfire
8
geometryview
7
roadway
5
paths
6
Level of Detail 9
1.000 18,476 verts 10,986 faces 4 tex
Resolution
1
Vertices
18,476
Faces
10,986
Height
15.4798
Proxies
14

Proxies (14)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\decoration\wallboards\wall_board_03\wall_board_03
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\metal_plate_wave_co.paa
  • dz\structures\military\houses\data\mil_house_addons_co.paa
  • dz\structures\military\houses\data\mil_house_roof_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\mil_house_metal.rvmat
  • dz\structures\military\houses\data\mil_house_metal2.rvmat
  • dz\structures\military\houses\data\mil_house_multi_1.rvmat
  • dz\structures\military\houses\data\mil_house_multi_2.rvmat
  • dz\structures\military\houses\data\mil_house_multi_int.rvmat
  • dz\structures\military\houses\data\mil_house_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 9,366 verts 5,058 faces 4 tex
Resolution
2
Vertices
9,366
Faces
5,058
Height
15.4798

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\metal_plate_wave_co.paa
  • dz\structures\military\houses\data\mil_house_addons_co.paa
  • dz\structures\military\houses\data\mil_house_roof_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\mil_house_metal.rvmat
  • dz\structures\military\houses\data\mil_house_metal2.rvmat
  • dz\structures\military\houses\data\mil_house_multi_1.rvmat
  • dz\structures\military\houses\data\mil_house_multi_2.rvmat
  • dz\structures\military\houses\data\mil_house_multi_int.rvmat
  • dz\structures\military\houses\data\mil_house_windows.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 185 verts 93 faces 1 tex
Resolution
3
Vertices
185
Faces
93
Height
13.3598

Textures

  • dz\structures\military\houses\data\mil_house_mlod_co.paa

Named properties (1)

Name Value
lodnoshadow 1
Geometry 753 verts 746 faces 0 tex
Resolution
9999999827968
Vertices
753
Faces
746
Height
15.6019
Proxies
11

Proxies (11)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\tables\conference_table_a\conference_table_a

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Named properties (2)

Name Value
map house
class house
Memory 401 verts 70 faces 0 tex
Roadway 83 verts 62 faces 6 tex
Resolution
3.0000000280822E+15
Vertices
83
Faces
62
Height
10.1422

Textures

  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Paths 111 verts 95 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
111
Faces
95
Height
6.0489

Named selections (12)

  • actionbegin1
  • actionbegin3
  • actionbegin4
  • actionbegin5
  • actionend1
  • actionend3
  • actionend4
  • actionend5
  • in1
  • in2
  • in3
  • in4
View Geometry 661 verts 462 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
661
Faces
462
Height
13.3598
Proxies
12

Proxies (12)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\tables\conference_table_a\conference_table_a

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5
Fire Geometry 5,319 verts 8,190 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
5,319
Faces
8,190
Height
15.4798
Proxies
14

Proxies (14)

  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\decoration\wallboards\wall_board_03\wall_board_03
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a

Named selections (5)

  • doors1
  • doors2
  • doors3
  • doors4
  • doors5

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton5Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", "",
			"doors5", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_Barracks5: Default
	{
		SkeletonName = "Skeleton5Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5184364";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors5
			{
				type = "Rotation";
				source = "doors5";
				selection = "doors5";
				axis = "doors5_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton5Doors 5
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
doors5 —
CfgModels · Mil_Barracks5 0

No Sections in model.cfg.

Proxies 17
  • dz\data\proxies\spawnitembackpack
  • dz\data\proxies\spawnmeleeweapon
  • dz\data\proxies\spawnweapon
  • dz\structures\furniture\bathroom\sink\sink
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a
  • dz\structures\furniture\cases\locker\locker_closed_blue_v1
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\chairs\kitchen_chair_a\kitchen_chair_a
  • dz\structures\furniture\chairs\vojenska_palanda\vojenska_palanda
  • dz\structures\furniture\decoration\box_c\box_c
  • dz\structures\furniture\decoration\lekarnicka\lekarnicka
  • dz\structures\furniture\decoration\wallboards\wall_board_03\wall_board_03
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
Textures 11
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\metal_plate_wave_co.paa
  • dz\structures\military\houses\data\mil_house_addons_co.paa
  • dz\structures\military\houses\data\mil_house_mlod_co.paa
  • dz\structures\military\houses\data\mil_house_roof_co.paa
  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 13
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass_house.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\mil_house_metal.rvmat
  • dz\structures\military\houses\data\mil_house_metal2.rvmat
  • dz\structures\military\houses\data\mil_house_multi_1.rvmat
  • dz\structures\military\houses\data\mil_house_multi_2.rvmat
  • dz\structures\military\houses\data\mil_house_multi_int.rvmat
  • dz\structures\military\houses\data\mil_house_windows.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\houses\mil_barracks5.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Houses\Mil_Barracks5.p3d — use the copy button in the page header to paste it elsewhere.