Overview
mil_guardhouse1.p3d
Preview courtesy of Sam's Object Finder
LODs
12
Vertices
20,960
Faces
13,471
Textures
12
Materials
18
Proxies
20
Size (X × Y × Z)
12.065 × 5.867 × 9.166 m

ODOL v54 · 579,734 bytes · Skeleton bones: 4 · Sections: 0

ODOL Flags 42

Size

size_x
12.065 m
size_y
5.867 m
size_z
9.166 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.737601757
geometrysphere
7.486119747
sbsource
Visual
shadowoffset
—
minshadow
12

Mass

mass
781560.375
massreciprocal
0.000001279
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-6.032729626, -2.933580637, -4.582853317
bboxmaxposition
6.032729626, 2.933580399, 4.582853317
bboxminvisual
-6.032729626, -2.933580637, -4.582853317
bboxmaxvisual
6.032729626, 2.933580399, 4.582853317

Centers

boundingcenter
-0.936270237, 2.211449623, 0.019093752
geometrycenter
0.765090227, 0.018209934, 0.031886101
centerofmass
1.345598817, -0.658594251, -0.216800153
aimingcenter
0.765090227, 0.018209934, 0.031886101

ByteIndices

memory
6
geometry
5
geometryfire
11
geometryview
10
roadway
7
paths
8
hitpoints
9
Level of Detail 12
1.000 8,355 verts 5,052 faces 5 tex
Resolution
1
Vertices
8,355
Faces
5,052
Height
5.8328
Proxies
20

Proxies (20)

  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a_open
  • dz\structures\furniture\cases\metalcase\metalcase_01
  • dz\structures\furniture\cases\metalcase\metalcase_02
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\decoration\flowers\flower_01
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\decoration\wallboards\wall_board_03\wall_board_03
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\alpha\windows\alfa_windows_house_ca.paa
  • dz\structures\data\bricks\ceramic\bricksmalldark_co.paa
  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\bathroom_mirror.rvmat
  • dz\structures\military\houses\data\mil_barracks_i_glass.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_super.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_stair.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_tile.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 4,744 verts 2,461 faces 4 tex
Resolution
2
Vertices
4,744
Faces
2,461
Height
5.3268

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\bricks\ceramic\bricksmalldark_co.paa
  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_super.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_stair.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_tile.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,436 verts 1,260 faces 4 tex
Resolution
3
Vertices
2,436
Faces
1,260
Height
5.3268

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\bricks\ceramic\bricksmalldark_co.paa
  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_super.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_stair.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_tile.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,108 verts 604 faces 4 tex
Resolution
4
Vertices
1,108
Faces
604
Height
5.3268

Named selections (1)

  • doors1

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\bricks\ceramic\bricksmalldark_co.paa
  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_super.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_stair.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_tile.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 153 verts 43 faces 1 tex
Resolution
5
Vertices
153
Faces
43
Height
5.4390

Textures

  • dz\structures\military\houses\data\mil_guardhouse_mlod_co.paa

Materials

  • dz\structures\military\houses\data\mil_guardhouse_mlod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 623 verts 801 faces 0 tex
Resolution
9999999827968
Vertices
623
Faces
801
Height
5.8307
Proxies
20

Proxies (20)

  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a_open
  • dz\structures\furniture\cases\metalcase\metalcase_01
  • dz\structures\furniture\cases\metalcase\metalcase_02
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\decoration\flowers\flower_01
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\decoration\wallboards\wall_board_03\wall_board_03
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Named properties (3)

Name Value
map building
class house
damage no
Memory 253 verts 0 faces 0 tex
Roadway 55 verts 29 faces 6 tex
Resolution
3.0000000280822E+15
Vertices
55
Faces
29
Height
3.7176

Textures

  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\ceramic_tiles_ext.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Paths 12 verts 9 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
12
Faces
9
Height
0.3849

Named selections (4)

  • in1
  • pos1
  • pos2
  • pos3
Hitpoints 6 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
6
Faces
0
Height
0.2172

Named selections (3)

  • doors1
  • doors2
  • doors3
View Geometry 916 verts 1,214 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
916
Faces
1,214
Height
5.8307
Proxies
16

Proxies (16)

  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\cases\library_a\library_a_open
  • dz\structures\furniture\cases\metalcase\metalcase_01
  • dz\structures\furniture\cases\metalcase\metalcase_02
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\decoration\flowers\flower_01
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3
Fire Geometry 2,299 verts 1,998 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
2,299
Faces
1,998
Height
5.8328
Proxies
20

Proxies (20)

  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a_open
  • dz\structures\furniture\cases\metalcase\metalcase_01
  • dz\structures\furniture\cases\metalcase\metalcase_02
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\decoration\flowers\flower_01
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\decoration\wallboards\wall_board_03\wall_board_03
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\pottery.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton4Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_GuardHouse1: Default
	{
		SkeletonName = "Skeleton4Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doors2";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton4Doors 4
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
CfgModels · Mil_GuardHouse1 0

No Sections in model.cfg.

Proxies 20
  • dz\structures\furniture\bathroom\basin_a\basin_a
  • dz\structures\furniture\bathroom\toilet_b_02\toilet_b_02
  • dz\structures\furniture\cases\library_a\library_a_open
  • dz\structures\furniture\cases\metalcase\metalcase_01
  • dz\structures\furniture\cases\metalcase\metalcase_02
  • dz\structures\furniture\chairs\ch_mod_c\ch_mod_c
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\decoration\bucket\bucket
  • dz\structures\furniture\decoration\flowers\flower_01
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_b\picture_b
  • dz\structures\furniture\decoration\wallboards\picture_c\picture_c
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\decoration\wallboards\wall_board_03\wall_board_03
  • dz\structures\furniture\eletrical_appliances\pc\pc
  • dz\structures\furniture\eletrical_appliances\radio_b\radio_b
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\lighting\light_bathroom\light_bathroom
  • dz\structures\furniture\tables\conference_table_a\conference_table_a
  • dz\structures\furniture\tables\kitchen_table_a\kitchen_table_a
Textures 12
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\data\alpha\windows\alfa_windows_house_ca.paa
  • dz\structures\data\bricks\ceramic\bricksmalldark_co.paa
  • dz\structures\data\concrete\concretemil_old_co.paa
  • dz\structures\data\windows\windowwire_doors_roomspart_co.paa
  • dz\structures\military\houses\data\mil_guardhouse_mlod_co.paa
  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\ceramic_tiles_ext.paa
  • dz\surfaces\data\roadway\ceramic_tiles_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 18
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\pottery.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\military\houses\data\bathroom_mirror.rvmat
  • dz\structures\military\houses\data\mil_barracks_i_glass.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_i_super.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_mlod.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_multi.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_stair.rvmat
  • dz\structures\military\houses\data\mil_guardhouse_tile.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\houses\mil_guardhouse1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Houses\Mil_GuardHouse1.p3d — use the copy button in the page header to paste it elsewhere.