Overview
mil_guardhouse2.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
30,265
Faces
17,990
Textures
4
Materials
9
Proxies
11
Size (X × Y × Z)
14.843 × 4.780 × 9.081 m

ODOL v54 · 836,027 bytes · Skeleton bones: 3 · Sections: 0

ODOL Flags 40

Size

size_x
14.843 m
size_y
4.780 m
size_z
9.081 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.007263184
geometrysphere
8.542805672
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
99891.3359375
massreciprocal
0.000010011
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house
damage
no

Bounds

bboxminposition
-7.421263695, -2.389910221, -4.540456772
bboxmaxposition
7.421263695, 2.389910221, 4.540456772
bboxminvisual
-7.421263695, -2.389910221, -4.540456772
bboxmaxvisual
7.421263695, 2.389910221, 4.540456772

Centers

boundingcenter
-3.086050987, 1.31945014, -0.438462019
geometrycenter
-0.131392717, -0.005994558, -0.057569146
centerofmass
1.397400141, 0.130520016, 0.608275056
aimingcenter
-0.131392717, -0.005994558, -0.057569146

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
roadway
8
Level of Detail 11
1.000 10,652 verts 4,895 faces 0 tex
Resolution
1
Vertices
10,652
Faces
4,895
Height
4.7798
Proxies
11

Proxies (11)

  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_g\picture_g
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\desk_globe
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\office_table_a\office_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Materials

  • dz\structures\military\houses\data\g_house_1.rvmat
  • dz\structures\military\houses\data\g_house_2.rvmat
2.000 7,184 verts 2,942 faces 0 tex
Resolution
2
Vertices
7,184
Faces
2,942
Height
4.7798

Named selections (3)

  • doors1
  • doors2
  • doors3

Materials

  • dz\structures\military\houses\data\g_house_1.rvmat
  • dz\structures\military\houses\data\g_house_2.rvmat
3.000 3,923 verts 1,514 faces 0 tex
Resolution
3
Vertices
3,923
Faces
1,514
Height
4.7580

Named selections (3)

  • doors1
  • doors2
  • doors3

Materials

  • dz\structures\military\houses\data\g_house_1.rvmat
  • dz\structures\military\houses\data\g_house_2.rvmat
4.000 2,024 verts 602 faces 0 tex
Resolution
4
Vertices
2,024
Faces
602
Height
4.7580

Named selections (3)

  • doors1
  • doors2
  • doors3

Materials

  • dz\structures\military\houses\data\g_house_1.rvmat
  • dz\structures\military\houses\data\g_house_2.rvmat
5.000 1,146 verts 323 faces 0 tex
Resolution
5
Vertices
1,146
Faces
323
Height
4.7580

Named selections (2)

  • doors1
  • doors2

Materials

  • dz\structures\military\houses\data\g_house_1.rvmat
  • dz\structures\military\houses\data\g_house_2.rvmat
6.000 184 verts 48 faces 1 tex
Resolution
6
Vertices
184
Faces
48
Height
4.7148

Named selections (2)

  • doors1
  • doors2

Textures

  • dz\structures\military\houses\data\g_house_lod_co.paa
Geometry 361 verts 263 faces 0 tex
Resolution
9999999827968
Vertices
361
Faces
263
Height
4.7522
Proxies
11

Proxies (11)

  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_g\picture_g
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\desk_globe
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\office_table_a\office_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Named properties (3)

Name Value
class house
map building
damage no
Memory 21 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
21
Faces
0
Height
3.0772

Named properties (1)

Name Value
lodnoshadow 1
Roadway 52 verts 52 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
52
Faces
52
Height
4.7071

Textures

  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
View Geometry 273 verts 371 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
273
Faces
371
Height
4.7522
Proxies
11

Proxies (11)

  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_g\picture_g
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\desk_globe
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\office_table_a\office_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3
Fire Geometry 4,445 verts 6,980 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
4,445
Faces
6,980
Height
4.7798
Proxies
10

Proxies (10)

  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_g\picture_g
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\desk_globe
  • dz\structures\furniture\tables\office_table_a\office_table_a

Named selections (3)

  • doors1
  • doors2
  • doors3

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton3Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_GuardHouse2: Default
	{
		SkeletonName = "Skeleton3Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton3Doors 3
BoneParent
doors1 —
doors2 —
doors3 —
CfgModels · Mil_GuardHouse2 0

No Sections in model.cfg.

Proxies 11
  • dz\structures\furniture\cases\skrin_bar\skrin_bar
  • dz\structures\furniture\chairs\ch_office_b\ch_office_b
  • dz\structures\furniture\chairs\hospital_bench\hospital_bench
  • dz\structures\furniture\decoration\flowers\flower_02
  • dz\structures\furniture\decoration\wallboards\picture_g\picture_g
  • dz\structures\furniture\decoration\wallboards\wall_board_02\wall_board_02
  • dz\structures\furniture\school_equipment\class_case_a_closed
  • dz\structures\furniture\school_equipment\class_case_b_open
  • dz\structures\furniture\school_equipment\desk_globe
  • dz\structures\furniture\school_equipment\tac_board
  • dz\structures\furniture\tables\office_table_a\office_table_a
Textures 4
  • dz\structures\military\houses\data\g_house_lod_co.paa
  • dz\surfaces\data\roadway\asphalt_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
Materials 9
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\military\houses\data\g_house_1.rvmat
  • dz\structures\military\houses\data\g_house_2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\houses\mil_guardhouse2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Houses\Mil_GuardHouse2.p3d — use the copy button in the page header to paste it elsewhere.