Overview
hbarrier_1m.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
5,308
Faces
5,224
Textures
2
Materials
4
Size (X × Y × Z)
2.279 × 1.738 × 2.538 m

ODOL v54 · 178,291 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
2.279 m
size_y
1.738 m
size_z
2.538 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.744653106
geometrysphere
1.777176499
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
380.000244141
massreciprocal
0.002631577
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-1.139430165, -0.86896652, -1.269060135
bboxmaxposition
1.139430165, 0.868966579, 1.269060135
bboxminvisual
-1.139430165, -0.86896652, -1.269060135
bboxmaxvisual
1.139430165, 0.868966579, 1.269060135

Centers

boundingcenter
0, 0.607593536, 0.028629959
geometrycenter
0.000684977, -0.056109816, 0.016055107
centerofmass
-0.003065106, -0.096915431, -0.013511174
aimingcenter
0.000684977, -0.056109816, 0.016055107

ByteIndices

geometry
5
geometryfire
7
geometryview
6
Level of Detail 8
1.000 2,624 verts 2,525 faces 2 tex
Resolution
1
Vertices
2,624
Faces
2,525
Height
1.7379

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\hbarrier1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,567 verts 1,219 faces 2 tex
Resolution
2
Vertices
1,567
Faces
1,219
Height
1.6929

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\hbarrier1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 297 verts 357 faces 1 tex
Resolution
3
Vertices
297
Faces
357
Height
1.6929

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa

Materials

  • dz\structures\military\improvised\data\hbarrier1.rvmat
4.000 130 verts 151 faces 1 tex
Resolution
4
Vertices
130
Faces
151
Height
1.6929

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa

Materials

  • dz\structures\military\improvised\data\hbarrier1.rvmat
5.000 68 verts 66 faces 1 tex
Resolution
5
Vertices
68
Faces
66
Height
1.6715

Textures

  • dz\structures\military\improvised\data\barrier1_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 26 verts 44 faces 0 tex
Resolution
9999999827968
Vertices
26
Faces
44
Height
1.6232

Named selections (2)

  • component00
  • component01

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (1)

Name Value
damage no
View Geometry 26 verts 44 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
26
Faces
44
Height
1.6232

Named selections (2)

  • component00
  • component01

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (2)

Name Value
damage no
map fence
Fire Geometry 570 verts 818 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
570
Faces
818
Height
1.6370

Named selections (79)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HBarrier_1m: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HBarrier_1m 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\improvised\data\barrier1_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures\military\improvised\data\hbarrier1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\hbarrier_1m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\HBarrier_1m.p3d — use the copy button in the page header to paste it elsewhere.