Overview
hbarrier_4m.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
11,532
Faces
11,753
Textures
2
Materials
4
Size (X × Y × Z)
4.712 × 1.657 × 2.581 m

ODOL v54 · 374,835 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
4.712 m
size_y
1.657 m
size_z
2.581 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.722983599
geometrysphere
2.805113554
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
1700
massreciprocal
0.000588235
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.356041908, -0.828461051, -1.290385008
bboxmaxposition
2.356041908, 0.828461051, 1.290385008
bboxminvisual
-2.356041908, -0.828461051, -1.290385008
bboxmaxvisual
2.356041908, 0.828461051, 1.290385008

Centers

boundingcenter
1.156693697, 0.55934906, 0.036565006
geometrycenter
0, -0.007254243, -0.000799179
centerofmass
-0.019706134, -0.074980073, -0.032088511
aimingcenter
0, -0.007254243, -0.000799179

ByteIndices

geometry
5
geometryfire
6
geometryview
6
Level of Detail 7
1.000 5,465 verts 5,547 faces 2 tex
Resolution
1
Vertices
5,465
Faces
5,547
Height
1.6492

Textures

  • dz\structures\military\improvised\data\hbarrier3_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\hbarrier5.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 3,367 verts 2,847 faces 2 tex
Resolution
2
Vertices
3,367
Faces
2,847
Height
1.6487

Textures

  • dz\structures\military\improvised\data\hbarrier3_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\hbarrier5.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 867 verts 945 faces 1 tex
Resolution
3
Vertices
867
Faces
945
Height
1.6477

Textures

  • dz\structures\military\improvised\data\hbarrier3_co.paa

Materials

  • dz\structures\military\improvised\data\hbarrier5.rvmat
4.000 358 verts 342 faces 1 tex
Resolution
4
Vertices
358
Faces
342
Height
1.6429

Textures

  • dz\structures\military\improvised\data\hbarrier3_co.paa

Materials

  • dz\structures\military\improvised\data\hbarrier5.rvmat
5.000 196 verts 134 faces 1 tex
Resolution
5
Vertices
196
Faces
134
Height
1.6410

Textures

  • dz\structures\military\improvised\data\hbarrier3_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 28 verts 28 faces 0 tex
Resolution
9999999827968
Vertices
28
Faces
28
Height
1.6268

Named selections (4)

  • component00
  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (1)

Name Value
damage no
View Geometry 1,251 verts 1,910 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
1,251
Faces
1,910
Height
1.6413

Named selections (148)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component114
  • component115
  • component116
  • component117
  • component118
  • component119
  • component12
  • component120
  • component121
  • component122
  • component123
  • component124
  • component125
  • component126
  • component127
  • component128
  • component129
  • component13
  • component130
  • component131
  • component132
  • component133
  • component134
  • component135
  • component136
  • component137
  • component138
  • component139
  • component14
  • component140
  • component141
  • component142
  • component143
  • component144
  • component145
  • component146
  • component147
  • component148
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HBarrier_4m: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HBarrier_4m 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\improvised\data\hbarrier3_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\military\improvised\data\hbarrier5.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\hbarrier_4m.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\HBarrier_4m.p3d — use the copy button in the page header to paste it elsewhere.