Overview
hbarrier_big
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
28,736
Faces
28,204
Textures
2
Materials
4
Size (X × Y × Z)
10.387 × 2.939 × 4.154 m

ODOL v54 · 827,335 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
10.387 m
size_y
2.939 m
size_z
4.154 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.635532379
geometrysphere
4.528877258
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
999.999633789
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-5.193657875, -1.469411969, -2.076800108
bboxmaxposition
5.193657875, 1.469412088, 2.076800108
bboxminvisual
-5.193657875, -1.469411969, -2.076800108
bboxmaxvisual
5.193657875, 1.469412088, 2.076800108

Centers

boundingcenter
0.012657166, 1.071347952, 0.056050062
geometrycenter
-0.010672092, -0.009676456, -0.044330001
centerofmass
0.011503439, 0.007790929, 0.018335439
aimingcenter
-0.010672092, -0.009676456, -0.044330001

ByteIndices

geometry
7
geometryfire
9
geometryview
8
Level of Detail 10
1.000 11,383 verts 11,516 faces 2 tex
Resolution
1
Vertices
11,383
Faces
11,516
Height
2.9388

Textures

  • dz\structures\military\improvised\data\bighbarrier_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\bighbarrier.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 7,894 verts 6,710 faces 2 tex
Resolution
2
Vertices
7,894
Faces
6,710
Height
2.9359

Textures

  • dz\structures\military\improvised\data\bighbarrier_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\bighbarrier.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 3,001 verts 3,544 faces 2 tex
Resolution
3
Vertices
3,001
Faces
3,544
Height
2.9359

Textures

  • dz\structures\military\improvised\data\bighbarrier_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\bighbarrier.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,488 verts 1,626 faces 1 tex
Resolution
4
Vertices
1,488
Faces
1,626
Height
2.9359

Textures

  • dz\structures\military\improvised\data\bighbarrier_co.paa

Materials

  • dz\structures\military\improvised\data\bighbarrier.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 1,560 verts 796 faces 1 tex
Resolution
5
Vertices
1,560
Faces
796
Height
2.9359

Textures

  • dz\structures\military\improvised\data\bighbarrier_co.paa

Materials

  • dz\structures\military\improvised\data\bighbarrier.rvmat
6.000 953 verts 460 faces 1 tex
Resolution
6
Vertices
953
Faces
460
Height
2.9086

Textures

  • dz\structures\military\improvised\data\bighbarrier_co.paa

Materials

  • dz\structures\military\improvised\data\bighbarrier.rvmat
7.000 396 verts 188 faces 1 tex
Resolution
7
Vertices
396
Faces
188
Height
2.7182

Textures

  • dz\structures\military\improvised\data\bighbarrier_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 48 verts 80 faces 0 tex
Resolution
9999999827968
Vertices
48
Faces
80
Height
2.3415

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (1)

Name Value
damage no
View Geometry 16 verts 18 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
18
Height
2.5232

Named selections (2)

  • component01
  • occluder_01
Fire Geometry 1,997 verts 3,266 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,997
Faces
3,266
Height
2.6858

Named selections (181)

  • component01
  • component02
  • component03
  • component04
  • component100
  • component101
  • component102
  • component103
  • component104
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component702
  • component703
  • component704
  • component705
  • component706
  • component707
  • component708
  • component709
  • component71
  • component710
  • component711
  • component712
  • component713
  • component714
  • component715
  • component716
  • component717
  • component718
  • component719
  • component72
  • component720
  • component721
  • component722
  • component723
  • component724
  • component725
  • component726
  • component727
  • component728
  • component729
  • component73
  • component730
  • component731
  • component732
  • component733
  • component734
  • component735
  • component736
  • component737
  • component738
  • component739
  • component74
  • component740
  • component741
  • component742
  • component743
  • component744
  • component745
  • component746
  • component747
  • component748
  • component749
  • component75
  • component750
  • component751
  • component752
  • component753
  • component754
  • component755
  • component756
  • component757
  • component758
  • component759
  • component76
  • component760
  • component761
  • component762
  • component763
  • component764
  • component765
  • component766
  • component767
  • component768
  • component769
  • component77
  • component770
  • component771
  • component772
  • component773
  • component774
  • component775
  • component776
  • component777
  • component778
  • component779
  • component78
  • component780
  • component781
  • component782
  • component783
  • component784
  • component785
  • component786
  • component787
  • component788
  • component789
  • component79
  • component790
  • component791
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HBarrier_Big: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HBarrier_Big 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\improvised\data\bighbarrier_co.paa
  • dz\structures\military\improvised\data\spiral_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures\military\improvised\data\bighbarrier.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\hbarrier_big.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\HBarrier_Big.p3d — use the copy button in the page header to paste it elsewhere.