Overview
mil_camonet_big_nato.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
5,681
Faces
5,038
Textures
2
Materials
4
Size (X × Y × Z)
19.678 × 7.791 × 16.844 m

ODOL v54 · 179,868 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
19.678 m
size_y
7.791 m
size_z
16.844 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.267501831
geometrysphere
13.166054726
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
500.000091553
massreciprocal
0.002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-9.838792801, -3.895718575, -8.421951294
bboxmaxposition
9.838792801, 3.895718813, 8.421951294
bboxminvisual
-9.838792801, -3.895718575, -8.421951294
bboxmaxvisual
9.838792801, 3.895718813, 8.421951294

Centers

boundingcenter
0.045237541, 2.069936991, 0.264410973
geometrycenter
-0.027554989, 0.000000119, -0.223428726
centerofmass
-0.116637006, 0.833169103, 1.397723675
aimingcenter
-0.027554989, 0.000000119, -0.223428726

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 2,730 verts 2,291 faces 2 tex
Resolution
1
Vertices
2,730
Faces
2,291
Height
7.4145

Textures

  • dz\structures\military\improvised\data\camonet_nato_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_nato.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,328 verts 1,125 faces 2 tex
Resolution
2
Vertices
1,328
Faces
1,125
Height
7.4145

Textures

  • dz\structures\military\improvised\data\camonet_nato_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_nato.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 540 verts 520 faces 2 tex
Resolution
3
Vertices
540
Faces
520
Height
7.4145

Textures

  • dz\structures\military\improvised\data\camonet_nato_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_nato.rvmat
4.000 178 verts 186 faces 2 tex
Resolution
4
Vertices
178
Faces
186
Height
7.4132

Textures

  • dz\structures\military\improvised\data\camonet_nato_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_nato.rvmat
5.000 141 verts 130 faces 2 tex
Resolution
5
Vertices
141
Faces
130
Height
7.4848

Textures

  • dz\structures\military\improvised\data\camonet_nato_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_nato.rvmat
6.000 31 verts 44 faces 1 tex
Resolution
6
Vertices
31
Faces
44
Height
5.6186

Textures

  • dz\structures\military\improvised\data\camonet_nato_co.paa

Materials

  • dz\structures\military\improvised\data\camonet_nato.rvmat
Geometry 364 verts 367 faces 0 tex
Resolution
9999999827968
Vertices
364
Faces
367
Height
7.7914

Named selections (52)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52

Named properties (1)

Name Value
damage no
Memory 5 verts 0 faces 0 tex
View Geometry 0 verts 0 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
0
Faces
0
Fire Geometry 364 verts 375 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
364
Faces
375
Height
7.7498

Named selections (52)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_CamoNet_Big_nato: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mil_CamoNet_Big_nato 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\improvised\data\camonet_nato_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\military\improvised\data\camonet_nato.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\mil_camonet_big_nato.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Mil_CamoNet_Big_nato.p3d — use the copy button in the page header to paste it elsewhere.