Overview
mil_camonet_roof_east.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
7,543
Faces
6,599
Textures
2
Materials
4
Size (X × Y × Z)
21.578 × 5.587 × 11.780 m

ODOL v54 · 234,221 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
21.578 m
size_y
5.587 m
size_z
11.780 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
1
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.143154144
geometrysphere
8.977437019
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
604.652038574
massreciprocal
0.001653844
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-10.788850784, -2.793403864, -5.889914989
bboxmaxposition
10.788850784, 2.793403864, 5.889914989
bboxminvisual
-10.788850784, -2.793403864, -5.889914989
bboxmaxvisual
10.788850784, 2.793403864, 5.889914989

Centers

boundingcenter
-0.098792553, 1.122673035, 0.612655163
geometrycenter
0.096832037, 0.053659439, -0.14735508
centerofmass
0.14727141, 1.130453825, -0.263871014
aimingcenter
0.096832037, 0.053659439, -0.14735508

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 4,337 verts 3,318 faces 2 tex
Resolution
1
Vertices
4,337
Faces
3,318
Height
5.4941

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_east.rvmat
2.000 1,752 verts 1,567 faces 2 tex
Resolution
2
Vertices
1,752
Faces
1,567
Height
5.4941

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_east.rvmat
3.000 426 verts 501 faces 2 tex
Resolution
3
Vertices
426
Faces
501
Height
5.2806

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_east.rvmat
4.000 245 verts 248 faces 2 tex
Resolution
4
Vertices
245
Faces
248
Height
5.2774

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_east.rvmat
5.000 126 verts 76 faces 2 tex
Resolution
5
Vertices
126
Faces
76
Height
5.2392

Textures

  • dz\structures\military\improvised\data\camonet_east_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures\military\improvised\data\camonet_east.rvmat
Geometry 155 verts 189 faces 0 tex
Resolution
9999999827968
Vertices
155
Faces
189
Height
5.2671

Named selections (30)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30

Named properties (2)

Name Value
damage no
class house
Memory 3 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
3
Faces
0
Height
0.3208
View Geometry 0 verts 0 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
0
Faces
0
Fire Geometry 499 verts 700 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
499
Faces
700
Height
5.3733

Named selections (62)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_CamoNet_Roof_east: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mil_CamoNet_Roof_east 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\improvised\data\camonet_east_co.paa
  • dz\structures\military\improvised\data\camonet_support_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures\military\improvised\data\camonet_east.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\mil_camonet_roof_east.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Mil_CamoNet_Roof_east.p3d — use the copy button in the page header to paste it elsewhere.