Overview
mil_tent_big3.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
13,187
Faces
7,855
Textures
6
Materials
6
Proxies
5
Size (X × Y × Z)
15.671 × 4.212 × 21.081 m

ODOL v54 · 396,169 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
15.671 m
size_y
4.212 m
size_z
21.081 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
12.311089516
geometrysphere
11.356376648
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
729.999816895
massreciprocal
0.001369863
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house
damage
no

Bounds

bboxminposition
-7.835635185, -2.106064081, -10.540590286
bboxmaxposition
7.835635185, 2.10606432, 10.540590286
bboxminvisual
-7.835635185, -2.106064081, -10.540590286
bboxmaxvisual
7.835635185, 2.10606432, 10.540590286

Centers

boundingcenter
-1.813405037, 1.170507073, -1.039109707
geometrycenter
-0.283374786, -0.060000479, -0.60427475
centerofmass
-0.389314145, 0.555514157, -0.609177411
aimingcenter
-0.283374786, -0.060000479, -0.60427475

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 8,063 verts 3,969 faces 4 tex
Resolution
1
Vertices
8,063
Faces
3,969
Height
4.1766
Proxies
5

Proxies (5)

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Textures

  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_1_co.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa

Materials

  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat
2.000 2,992 verts 1,805 faces 4 tex
Resolution
2
Vertices
2,992
Faces
1,805
Height
4.0616

Textures

  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_1_co.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa

Materials

  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat
3.000 436 verts 218 faces 4 tex
Resolution
3
Vertices
436
Faces
218
Height
4.0591

Textures

  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_1_co.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa

Materials

  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat
Geometry 333 verts 380 faces 0 tex
Resolution
9999999827968
Vertices
333
Faces
380
Height
4.0921
Proxies
5

Proxies (5)

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Named selections (29)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29

Named properties (2)

Name Value
class house
damage no
Memory 5 verts 0 faces 0 tex
Roadway 291 verts 316 faces 2 tex
Resolution
3.0000000280822E+15
Vertices
291
Faces
316
Height
1.0400

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 337 verts 227 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
337
Faces
227
Height
4.1109
Proxies
5

Proxies (5)

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Named selections (30)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
Fire Geometry 730 verts 940 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
730
Faces
940
Height
4.1086
Proxies
5

Proxies (5)

  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table

Named selections (83)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83

Materials

  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mil_Tent_Big3: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mil_Tent_Big3 0

No Sections in model.cfg.

Proxies 5
  • dz\structures\military\improvised\proxy\tent_boxwooden
  • dz\structures\military\improvised\proxy\tent_chair
  • dz\structures\military\improvised\proxy\tent_gunrack
  • dz\structures\military\improvised\proxy\tent_stretcher
  • dz\structures\military\improvised\proxy\tent_table
Textures 6
  • dz\rocks\data\maintextures\terrain\bunker_grass_co.paa
  • dz\structures\military\improvised\data\tent_east_okno_ca.paa
  • dz\structures\military\improvised\data\tent_modular_1_co.paa
  • dz\structures\military\improvised\data\tent_modular_int_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 6
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\military\improvised\data\fabric2.rvmat
  • dz\structures\military\improvised\data\fabric_inside2.rvmat
  • dz\structures\military\improvised\data\wf_buildings_003.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\mil_tent_big3.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Mil_Tent_Big3.p3d — use the copy button in the page header to paste it elsewhere.