Overview
LODs
6
Vertices
4,072
Faces
3,508
Textures
2
Materials
3
Size (X × Y × Z)
0.791 × 0.730 × 0.989 m

ODOL v54 · 89,916 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.791 m
size_y
0.730 m
size_z
0.989 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.730944276
geometrysphere
0.730944276
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
87.5
massreciprocal
0.011428571
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.39537403, -0.36510554, -0.494628012
bboxmaxposition
0.39537403, 0.36510554, 0.494628012
bboxminvisual
-0.39537403, -0.36510554, -0.494628012
bboxmaxvisual
0.39537403, 0.36510554, 0.494628012

Centers

boundingcenter
-0.00000003, 0.36510554, 0
geometrycenter
-0.000000015, 0, -0.000000015
centerofmass
0.02585241, 0.182649821, -0.000000004
aimingcenter
-0.000000015, 0, -0.000000015

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
1.000 1,823 verts 1,396 faces 1 tex
Resolution
1
Vertices
1,823
Faces
1,396
Height
0.7302

Textures

  • dz\structures\military\misc\data\gunrack1_co.paa

Materials

  • dz\structures\military\misc\data\gunrack1.rvmat
2.000 1,071 verts 752 faces 1 tex
Resolution
2
Vertices
1,071
Faces
752
Height
0.7302

Textures

  • dz\structures\military\misc\data\gunrack1_co.paa

Materials

  • dz\structures\military\misc\data\gunrack1.rvmat
3.000 272 verts 152 faces 1 tex
Resolution
3
Vertices
272
Faces
152
Height
0.7302

Textures

  • dz\structures\military\misc\data\gunrack_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 112 verts 88 faces 0 tex
Resolution
9999999827968
Vertices
112
Faces
88
Height
0.7302

Named selections (12)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
View Geometry 112 verts 88 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
112
Faces
88
Height
0.7302

Named selections (12)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
Fire Geometry 682 verts 1,032 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
682
Faces
1,032
Height
0.7302

Named selections (83)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tent_gunrack: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tent_gunrack 0

No Sections in model.cfg.

Textures 2
  • dz\structures\military\misc\data\gunrack1_co.paa
  • dz\structures\military\misc\data\gunrack_mlod_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures\military\misc\data\gunrack1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\improvised\proxy\tent_gunrack.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Improvised\Proxy\tent_gunrack.p3d — use the copy button in the page header to paste it elsewhere.