Overview
misc_supplybox1
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
15,563
Faces
10,658
Textures
3
Materials
5
Size (X × Y × Z)
1.503 × 1.276 × 1.512 m

ODOL v54 · 389,142 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
1.503 m
size_y
1.276 m
size_z
1.512 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.225286126
geometrysphere
1.203427196
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
1000
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-0.751381993, -0.637883246, -0.756000519
bboxmaxposition
0.751381993, 0.637883246, 0.756000519
bboxminvisual
-0.751381993, -0.637883246, -0.756000519
bboxmaxvisual
0.751381993, 0.637883246, 0.756000519

Centers

boundingcenter
-0.006858021, 0.635018408, 0.008068502
geometrycenter
0.00614506, -0.027261049, 0.006876498
centerofmass
0.00614505, -0.027261063, 0.006876496
aimingcenter
0.00614506, -0.027261049, 0.006876498

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 9,803 verts 7,573 faces 2 tex
Resolution
1
Vertices
9,803
Faces
7,573
Height
1.2354

Textures

  • dz\structures\military\misc\data\pallet_milboxes_co.paa
  • dz\structures\military\misc\data\supplybox1_stripes_co.paa

Materials

  • dz\structures\military\misc\data\supplybox1_stripes_super.rvmat
  • dz\structures\military\misc\data\supplybox1_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 5,167 verts 2,764 faces 2 tex
Resolution
2
Vertices
5,167
Faces
2,764
Height
1.2342

Named selections (1)

  • pasky_lod2

Textures

  • dz\structures\military\misc\data\pallet_milboxes_co.paa
  • dz\structures\military\misc\data\supplybox1_stripes_co.paa

Materials

  • dz\structures\military\misc\data\supplybox1_stripes_super.rvmat
  • dz\structures\military\misc\data\supplybox1_super.rvmat
3.000 433 verts 203 faces 1 tex
Resolution
3
Vertices
433
Faces
203
Height
1.2217

Named selections (1)

  • mlod

Textures

  • dz\structures\military\misc\data\supplybox1_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
1.2155

Named selections (1)

  • component01

Named properties (3)

Name Value
damage no
map hide
buoyancy 1
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.0723
Roadway 4 verts 2 faces 0 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
1.2344

Named selections (1)

  • component01
Fire Geometry 136 verts 104 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
136
Faces
104
Height
1.2004

Named selections (17)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17

Materials

  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_SupplyBox1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_SupplyBox1 0

No Sections in model.cfg.

Textures 3
  • dz\structures\military\misc\data\pallet_milboxes_co.paa
  • dz\structures\military\misc\data\supplybox1_mlod_co.paa
  • dz\structures\military\misc\data\supplybox1_stripes_co.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\military\misc\data\supplybox1_stripes_super.rvmat
  • dz\structures\military\misc\data\supplybox1_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures\military\misc\misc_supplybox1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures\military\Misc\Misc_SupplyBox1.p3d — use the copy button in the page header to paste it elsewhere.